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Hi:
Here is a new scene on the making... a cave with stalactites and
stalagmites. The rough shape is a mesh created with Wings3d, then I
added a heighfield for the ground, and thrown some isosurface rocks
using trace(). Finally, also using trace(), I added some stalactites and
stalactites, which are cone-shaped isosurfaces. The water is currently a
simple plane, but should evolve into a heighfield. And yes, there will
be crystals there at some point, but for the moment I'm just looking for
comments/suggestions about the cave itself.
--
jaime
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Attachments:
Download 'the-cave-05-2h2m.jpg' (111 KB)
Preview of image 'the-cave-05-2h2m.jpg'
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Jaime Vives Piqueres wrote on 29/02/2016 11.44:
> Hi:
>
> Here is a new scene on the making... a cave with stalactites and
> stalagmites. The rough shape is a mesh created with Wings3d, then I
> added a heighfield for the ground, and thrown some isosurface rocks
> using trace(). Finally, also using trace(), I added some stalactites and
> stalactites, which are cone-shaped isosurfaces. The water is currently a
> simple plane, but should evolve into a heighfield. And yes, there will
> be crystals there at some point, but for the moment I'm just looking for
> comments/suggestions about the cave itself.
>
> --
> jaime
>
>
The scene is beautiful as usual, but in my opinion the textures are a
bit too dark (usually the limestone is more pale) and perhaps need to be
a bit reflective near stalactites and stalagmites in order to give a
sense of humidity.
;-)
Paolo
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On 29-2-2016 12:19, Paolo Gibellini wrote:
> Jaime Vives Piqueres wrote on 29/02/2016 11.44:
>> Hi:
>>
>> Here is a new scene on the making... a cave with stalactites and
>> stalagmites. The rough shape is a mesh created with Wings3d, then I
>> added a heighfield for the ground, and thrown some isosurface rocks
>> using trace(). Finally, also using trace(), I added some stalactites and
>> stalactites, which are cone-shaped isosurfaces. The water is currently a
>> simple plane, but should evolve into a heighfield. And yes, there will
>> be crystals there at some point, but for the moment I'm just looking for
>> comments/suggestions about the cave itself.
>>
>> --
>> jaime
>>
>>
>
> The scene is beautiful as usual, but in my opinion the textures are a
> bit too dark (usually the limestone is more pale) and perhaps need to be
> a bit reflective near stalactites and stalagmites in order to give a
> sense of humidity.
> ;-)
> Paolo
>
I agree with Paolo. Here there seems to be a lot of iron in the water ;-)
I happened to read/watch about the Frasassi Caves in Le Marche in Italy
a couple of days ago. There are those beautiful lace-like stalactite
structures which I would like to see. Also, of course, a bit of
translucency.
--
Thomas
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El 29/02/16 a las 12:19, Paolo Gibellini escribió:
> The scene is beautiful as usual, but in my opinion the textures are a
> bit too dark (usually the limestone is more pale) and perhaps need
> to be a bit reflective near stalactites and stalagmites in order to
> give a sense of humidity.
Good points, thanks... the first one should be easy to fix, but the
second is going to be a render-time-nightmare.
--
jaime
Post a reply to this message
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El 29/02/16 a las 13:22, Thomas de Groot escribió:
> I happened to read/watch about the Frasassi Caves in Le Marche in
> Italy a couple of days ago. There are those beautiful lace-like
> stalactite structures which I would like to see. Also, of course, a
> bit of translucency.
Well, after looking at images from these amazing caves, I hope you're
joking... it would be terrifically difficult to go for something even
remotely resembling that.
And I better will do I as I've not heard about translucency on
isosurfaces... :)
--
jaime
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Am 29.02.2016 um 11:44 schrieb Jaime Vives Piqueres:
>
> Here is a new scene on the making... a cave with stalactites and
> stalagmites. The rough shape is a mesh created with Wings3d, then I
> added a heighfield for the ground, and thrown some isosurface rocks
> using trace(). Finally, also using trace(), I added some stalactites and
> stalactites, which are cone-shaped isosurfaces.
Stalactites and stalactites, and I guess more stalactites, right? And of
course stalactites ;)
Looks fascinating.
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On 2/29/2016 12:40 PM, Jaime Vives Piqueres wrote:
> Well, after looking at images from these amazing caves, I hope you're
> joking... it would be terrifically difficult to go for something even
> remotely resembling that.
They do use coloured lights around the rocks and in the water, you know. :-)
--
Regards
Stephen
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Hi:
>
> for the moment I'm just looking for
> comments/suggestions about the cave itself.
It's dark in caves - therefore I'm used to cave images lighted with torches,
head lamps or other other point lights. I expect strong specular reflections and
light fading - especially in humid caves.
With this lighting the cave looks "flat" - I'm sure you are aware of this.
Norbert
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I'd say that shape-wise, you're off to a good start so far.
Your material texturing probably needs to have some more --- differentiation.
In my mind's eye, I conceive of layers and strata and veins of different
minerals and sediments, and oxides, and benthic layers, etc.
The homogeneous red-rust-brown looks like someone sprayed it with pigment or
rusty water. I had a shower supplied by a dug well that looked like that. :O
as for real caves - browse around and see what _you_ think.
https://www.google.com/search?q=caves&rlz=1C1AFAA_enUS660US660&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwivuvDQqp3LAhX
C9h4KHZLNBRsQsAQIHA&biw=1366&bih=705
I have no doubt that you'll come up with something visually stunning, inspiring,
and something to learn from and aspire towards - as usual. :)
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On 2/29/2016 2:44 PM, Norbert Kern wrote:
> It's dark in caves -
>
> Norbert
Just a gentle reminder that TC-RTC finishes today (GMT) and all entries
need to be rated. :-)
--
Regards
Stephen
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