POV-Ray : Newsgroups : povray.binaries.images : Growing crystals test Server Time
29 Apr 2024 02:20:33 EDT (-0400)
  Growing crystals test (Message 1 to 10 of 35)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Jaime Vives Piqueres
Subject: Growing crystals test
Date: 17 Feb 2016 07:18:44
Message: <56c46524@news.povray.org>
The world of POV-Ray crystallography is on fire this week... after the
discovery of Thomasite, now it's the turn of Vivesite. ;)

The crystals are procedurally generated using triangle meshes from the
scratch. A height_field was used to trace the 4 base points, and then
the crystal was grown following the normal at the center point. No area
light nor radiosity this time... but I used photons+dispersion and a
strong focal blur. Render time was a under 2 hours using an AMD FM-6300
(x6).

As the test seems to have given acceptable results, I'm going to use now
an isosurface as the base, and try to use hexagonal crystals... if I can
work it out: working out the maths for a cube basal I already fried one
or two neurons...

--
jaime


Post a reply to this message


Attachments:
Download 'crystals-04.png' (955 KB)

Preview of image 'crystals-04.png'
crystals-04.png


 

From: Jaime Vives Piqueres
Subject: Re: Growing crystals test
Date: 17 Feb 2016 07:20:30
Message: <56c4658e@news.povray.org>
Oops... sorry for the big PNG, I forgot to convert it to JPG for the post.

--
jaime


Post a reply to this message

From: Paolo Gibellini
Subject: Re: Growing crystals test
Date: 17 Feb 2016 07:29:35
Message: <56c467af$1@news.povray.org>
Jaime Vives Piqueres wrote on 17/02/2016 13.18:
> The world of POV-Ray crystallography is on fire this week... after the
> discovery of Thomasite, now it's the turn of Vivesite. ;)
>
> The crystals are procedurally generated using triangle meshes from the
> scratch. A height_field was used to trace the 4 base points, and then
> the crystal was grown following the normal at the center point. No area
> light nor radiosity this time... but I used photons+dispersion and a
> strong focal blur. Render time was a under 2 hours using an AMD FM-6300
> (x6).
>
> As the test seems to have given acceptable results, I'm going to use now
> an isosurface as the base, and try to use hexagonal crystals... if I can
> work it out: working out the maths for a cube basal I already fried one
> or two neurons...
>
> --
> jaime
>

A very nice result, imho.
Paolo


Post a reply to this message

From: Bruno Cabasson
Subject: Re: Growing crystals test
Date: 17 Feb 2016 12:55:00
Message: <web.56c4b360e00413379c88bb910@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> The world of POV-Ray crystallography is on fire this week... after the
> discovery of Thomasite, now it's the turn of Vivesite. ;)
>
> The crystals are procedurally generated using triangle meshes from the
> scratch. A height_field was used to trace the 4 base points, and then
> the crystal was grown following the normal at the center point. No area
> light nor radiosity this time... but I used photons+dispersion and a
> strong focal blur. Render time was a under 2 hours using an AMD FM-6300
> (x6).
>
> As the test seems to have given acceptable results, I'm going to use now
> an isosurface as the base, and try to use hexagonal crystals... if I can
> work it out: working out the maths for a cube basal I already fried one
> or two neurons...
>
> --
> jaime

Excellent ! Looking forward for the next one. Hope you have some neurons left.

Bruno


Post a reply to this message

From: Jim Henderson
Subject: Re: Growing crystals test
Date: 17 Feb 2016 16:35:26
Message: <56c4e79e@news.povray.org>
On Wed, 17 Feb 2016 13:18:23 +0100, Jaime Vives Piqueres wrote:

> The world of POV-Ray crystallography is on fire this week... after the
> discovery of Thomasite, now it's the turn of Vivesite. ;)
> 
> The crystals are procedurally generated using triangle meshes from the
> scratch. A height_field was used to trace the 4 base points, and then
> the crystal was grown following the normal at the center point. No area
> light nor radiosity this time... but I used photons+dispersion and a
> strong focal blur. Render time was a under 2 hours using an AMD FM-6300
> (x6).
> 
> As the test seems to have given acceptable results, I'm going to use now
> an isosurface as the base, and try to use hexagonal crystals... if I can
> work it out: working out the maths for a cube basal I already fried one
> or two neurons...

That's incredibly good. :)

Jim



-- 
"I learned long ago, never to wrestle with a pig. You get dirty, and 
besides, the pig likes it." - George Bernard Shaw


Post a reply to this message

From: clipka
Subject: Re: Growing crystals test
Date: 17 Feb 2016 17:57:12
Message: <56c4fac8$1@news.povray.org>
Am 17.02.2016 um 13:18 schrieb Jaime Vives Piqueres:
> The world of POV-Ray crystallography is on fire this week... after the
> discovery of Thomasite, now it's the turn of Vivesite. ;)

Great stuff!

> As the test seems to have given acceptable results, I'm going to use now
> an isosurface as the base, and try to use hexagonal crystals... if I can
> work it out: working out the maths for a cube basal I already fried one
> or two neurons...

I guess it's worth frying a few more ;)


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: Growing crystals test
Date: 17 Feb 2016 17:57:35
Message: <56c4fadf@news.povray.org>
First test using an isosurface as base... nice, except for some ugly 
artifacts on focal blur, due to a too strong light source.

--
jaime


Post a reply to this message


Attachments:
Download 'crystals-07.jpg' (88 KB)

Preview of image 'crystals-07.jpg'
crystals-07.jpg


 

From: Anthony D  Baye
Subject: Re: Growing crystals test
Date: 17 Feb 2016 19:05:01
Message: <web.56c509afe0041337fd6b6fe10@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> First test using an isosurface as base... nice, except for some ugly
> artifacts on focal blur, due to a too strong light source.
>
> --
> jaime

Fantastic.  I've been wanting to know how to do this for years, but good crystal
geometry has been elusive.

How high do you have to set the max_trace_level?

Regards,
A.D.B.


Post a reply to this message

From: Norbert Kern
Subject: Re: Growing crystals test
Date: 17 Feb 2016 19:15:00
Message: <web.56c50c05e004133723c5c5130@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> First test using an isosurface as base... nice, except for some ugly
> artifacts on focal blur, due to a too strong light source.
>
> --
> jaime


Phantastic!

Good to see something new from you, Jaime.
First I thought, it's hdr lighting, but with this artifacts...


Norbert


Post a reply to this message

From: dick balaska
Subject: Re: Growing crystals test
Date: 17 Feb 2016 21:57:07
Message: <56c53303$1@news.povray.org>
On 2/17/2016 5:57 PM, Jaime Vives Piqueres wrote:
> First test using an isosurface as base... nice,

double wow with a cherry on top.

dik


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.