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On Wed, 17 Feb 2016 13:18:23 +0100, Jaime Vives Piqueres wrote:
> The world of POV-Ray crystallography is on fire this week... after the
> discovery of Thomasite, now it's the turn of Vivesite. ;)
>
> The crystals are procedurally generated using triangle meshes from the
> scratch. A height_field was used to trace the 4 base points, and then
> the crystal was grown following the normal at the center point. No area
> light nor radiosity this time... but I used photons+dispersion and a
> strong focal blur. Render time was a under 2 hours using an AMD FM-6300
> (x6).
>
> As the test seems to have given acceptable results, I'm going to use now
> an isosurface as the base, and try to use hexagonal crystals... if I can
> work it out: working out the maths for a cube basal I already fried one
> or two neurons...
That's incredibly good. :)
Jim
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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