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The constructions on another colony ship have started. This thread will
keep all future space colonists up to date, thus you are requested to
follow this thread.
We have established a large cylinder, and work right now on the
illumination of the inside habitat. In opposition to another colony ship
(chief designer: Mr. Mike Horvath), our colony ship has a long
construction along its middle axis, which features an artificial fusion
sun system, that rotates just slightly slower than the cylinder habitat,
thus achieving a real day and night phase for the colonists.
At the present stage, the habitat has a radius of 1500 meters (diameter:
3 km), and a length of 5 km. While the lights in the center are almost
white, the lights towards the side transform from peachy sunset colors
to dark purple early night colors.
The central construction, in which there is no gravity, contains the
lights and beside rapid transport tubes, also our oxygen production
(using a light-emitting porous tissue through which air is moving, with
genetically modified cyano bacterias on the surface of that porous tissue.
This cylinder is one of four, counter-spinning cylinders of the colony ship.
Our next step is the addition of air into the habitat. We will keep you
posted.
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Attachments:
Download 'sl - colony ship i.png' (20 KB)
Preview of image 'sl - colony ship i.png'
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On 2/7/2016 3:37 PM, Sven Littkowski wrote:
> The constructions on another colony ship have started.
I am cogitating a habitat similar to Greg Bear's in his novel, Eon.
https://en.wikipedia.org/wiki/Eon_%28novel%29#The_Stone
When I've sorted out a few minor technical problems. I will start.
--
Regards
Stephen
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Interesting. That was one of my first thoughts, too - to place the
habitat inside an asteroid. But I came off that idea, for this time. :-)
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Yes, go ahead then, I want to see your colony ship, too. Make an own
thread about it. So we soon have here an entire fleet of colony ships in
this forum. :-D
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On 2/7/2016 4:08 PM, Sven Littkowski wrote:
> Yes, go ahead then, I want to see your colony ship, too. Make an own
> thread about it. So we soon have here an entire fleet of colony ships in
> this forum. :-D
>
As I said, there are one or two problems. Once they are sorted out. I
will be able to start rendering from the moment I thought of the idea. :-)
Causality, don't ya know.
--
Regards
Stephen
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Am 07.02.2016 um 16:37 schrieb Sven Littkowski:
> We have established a large cylinder, and work right now on the
> illumination of the inside habitat. In opposition to another colony ship
> (chief designer: Mr. Mike Horvath), our colony ship has a long
> construction along its middle axis, which features an artificial fusion
> sun system, that rotates just slightly slower than the cylinder habitat,
> thus achieving a real day and night phase for the colonists.
In effect, it'll probably be more like a bright sunny day vs. an
overcast day, due to light being reflected from the day side to the
"night" side. The "night" side may also receive tinted light, depending
on the overall colour of structures on the day side.
> The central construction, in which there is no gravity, contains the
> lights and beside rapid transport tubes, also our oxygen production
> (using a light-emitting porous tissue through which air is moving, with
> genetically modified cyano bacterias on the surface of that porous tissue.
You may want to rethink placing any living organisms near the central
light source. It might get pretty hot, and certainly blindingly bright.
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On 2/7/2016 3:34 PM, clipka wrote:
> Am 07.02.2016 um 16:37 schrieb Sven Littkowski:
>
>> We have established a large cylinder, and work right now on the
>> illumination of the inside habitat. In opposition to another colony ship
>> (chief designer: Mr. Mike Horvath), our colony ship has a long
>> construction along its middle axis, which features an artificial fusion
>> sun system, that rotates just slightly slower than the cylinder habitat,
>> thus achieving a real day and night phase for the colonists.
>
> In effect, it'll probably be more like a bright sunny day vs. an
> overcast day, due to light being reflected from the day side to the
> "night" side. The "night" side may also receive tinted light, depending
> on the overall colour of structures on the day side.
>
>
>> The central construction, in which there is no gravity, contains the
>> lights and beside rapid transport tubes, also our oxygen production
>> (using a light-emitting porous tissue through which air is moving, with
>> genetically modified cyano bacterias on the surface of that porous tissue.
>
> You may want to rethink placing any living organisms near the central
> light source. It might get pretty hot, and certainly blindingly bright.
>
I was thinking of placing a hang glider near the lamp in my scene, but I
couldn't find a POV equivalent, and don't want to install the additional
tools needed to import a model file in another format.
Mike
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I am also having trouble finding materials on "spinning" space stations
that are not shaped like a wheel. I think someone here already said that
a long cylinder is not very stable and will tend to wobble compared to a
wheel.
Mike
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On 2/7/2016 11:16 PM, Mike Horvath wrote:
> I am also having trouble finding materials on "spinning" space stations
> that are not shaped like a wheel. I think someone here already said that
> a long cylinder is not very stable and will tend to wobble compared to a
> wheel.
>
>
Space wheels are so 2001. [Cue the Blue Danube. :-) ]
--
Regards
Stephen
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Yes, I d. I really do. :-)
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