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On 3-2-2016 10:51, Stephen wrote:
> It is looking good. But where is C.M.O.T. Dibbler? I am sure I saw him
> earlier. ;-)
As a matter of fact, he is strolling in the stoa area, in front. The
place to be for refreshments and wenches of all kinds.
>
> How long did it take to render and how big are your scene files? If you
> don't mind me asking.
>
Render took five minutes; difficult to tell about the scene files, but
in this version I estimate roughly about 112Mb or a bit more for the
architecture (visible or partially so in the render). The height_field
itself is trivial.
--
Thomas
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But some whisper behind the hand, that this sultan has some strange
similarity with Thomas de Groot. And is there not a cream-white silken
turban in your wardrobe? :-)
Of course, it might be wrong what the people of that sultanate whisper.
But who knows the truth...
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On 2/3/2016 7:29 AM, Thomas de Groot wrote:
> Render took five minutes; difficult to tell about the scene files, but
> in this version I estimate roughly about 112Mb or a bit more for the
> architecture (visible or partially so in the render). The height_field
> itself is trivial.
>
I am looking for a height field editor for my Lego scenes. I need
something where I can select a vertex and raise/lower it in steps of 24
units. I don't think this tool exists. :(
Mike
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On 3-2-2016 15:04, Mike Horvath wrote:
> On 2/3/2016 7:29 AM, Thomas de Groot wrote:
>> Render took five minutes; difficult to tell about the scene files, but
>> in this version I estimate roughly about 112Mb or a bit more for the
>> architecture (visible or partially so in the render). The height_field
>> itself is trivial.
>>
>
> I am looking for a height field editor for my Lego scenes. I need
> something where I can select a vertex and raise/lower it in steps of 24
> units. I don't think this tool exists. :(
>
As far as I know, the only way to do this would be to convert the
height_field into a mesh and edit that.
--
Thomas
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On 3-2-2016 14:34, Sven Littkowski wrote:
> But some whisper behind the hand, that this sultan has some strange
> similarity with Thomas de Groot. And is there not a cream-white silken
> turban in your wardrobe? :-)
>
> Of course, it might be wrong what the people of that sultanate whisper.
> But who knows the truth...
>
If I were you, I would watch my back. There are assassins on the way... ;-)
--
Thomas
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Here the connection with the Greek part of the city is visible.
For those interested: render time 3 minutes.
--
Thomas
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Attachments:
Download 'gancaloon_greek quarter_05.png' (1048 KB)
Preview of image 'gancaloon_greek quarter_05.png'
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That scene looks quite fine! Hmmm, the sky is alright, but if the scene
is supposed to be located at a Mediterranean environment, where the sun
is more intensive, then the landscape lacks a bit of contrast and color
intensity. It looks more like during a cool winter or early spring day
in Northern Europe. When looking at Caribbean or Mediterranean photos,
you can see the difference in the illumination (color intensity and
increased contrast).
I will very curiously follow your thread, because your scene is very
promising! :-)
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Was the thing with your cream-white turban in your wardrobe a secret I
accidentally told? He he he!
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On 4-2-2016 10:10, Sven Littkowski wrote:
> Was the thing with your cream-white turban in your wardrobe a secret I
> accidentally told? He he he!
>
Some secrets better remain hidden.
--
Thomas
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On 4-2-2016 10:09, Sven Littkowski wrote:
> That scene looks quite fine! Hmmm, the sky is alright, but if the scene
> is supposed to be located at a Mediterranean environment, where the sun
> is more intensive, then the landscape lacks a bit of contrast and color
> intensity. It looks more like during a cool winter or early spring day
> in Northern Europe. When looking at Caribbean or Mediterranean photos,
> you can see the difference in the illumination (color intensity and
> increased contrast).
Hm yes, that is indeed true. There are all sort of things that still do
not add up nicely in the whole project (which is quite getting out of
control somehow) and which need to be addressed sooner or later.
By the way, the scene is situated somewhere on the Libyan coastline but
not in a desertic environment..
>
> I will very curiously follow your thread, because your scene is very
> promising! :-)
>
If you browse p.b.i. from about 2013 backwards, you will find a variety
of scene versions from this project. Search for 'Gancaloon', also on the
TC-RTC site.
--
Thomas
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