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I don't understand.
Why we can't create Povray scene.
Any problem?
#version 3.7;
#include "functions.inc"
global_settings {
assumed_gamma 1.000000
max_trace_level 3
charset utf8
}
sky_sphere {
pigment {rgb<0.050, 0.050, 0.050>}
}
#declare Default_texture = texture{pigment {rgb 0.8}}
#declare data_SuperEllipsoid_shape_001_ob = superellipsoid{ <2.1700,1.4200>
texture {Default_texture}
}
#declare data_Cone_shape_ob = cone { <0,0,-1.0000>,1.0000,<0,0,1.0000>,0.3000
}
#declare data_Prism_ob =
prism { linear_spline -0.6460000276565552, 0.6460000276565552, 19,
<0.9239,-0.3827>
<1,0>
<0.9239,0.3827>
<0.7071,0.7071>
<0.3827,0.9239>
<6.123e-17,1>
<-0.3827,0.9239>
<-0.7071,0.7071>
<-0.9239,0.3827>
<-1,1.225e-16>
<-0.9239,-0.3827>
<-0.7071,-0.7071>
<-0.3827,-0.9239>
<-1.837e-16,-1>
<0.3827,-0.9239>
<0.7071,-0.7071>
<0.9239,-0.3827>
<1,0>
<0.9239,0.3827>
rotate <90,0,0>
scale y*-1
}
#declare data_Cylinder_shape_ob = cylinder { <0,0,1>,<0,0,-1>,1
}
#declare data_Sphere_shape_ob = sphere { 0,1
}
#declare data_Torus_shape_ob = torus { 1.0000,0.2500
rotate x*90
}
object {data_SuperEllipsoid_shape_001_ob
texture {Default_texture}
matrix <1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000, 2.840354, 0.000000, 0.000000>
}
object {data_Cone_shape_ob
texture {Default_texture}
matrix <1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000, 0.000000, 1.086553, -0.000000>
}
object {data_Prism_ob
texture {Default_texture}
matrix <1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000, -3.153663, 0.000000, 0.844772>
}
object {data_Cylinder_shape_ob
texture {Default_texture}
matrix <1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000, -6.763087, 1.099804, -0.000000>
}
object {data_Sphere_shape_ob
texture {Default_texture}
matrix <1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000, 0.000000, -0.000000, -6.776885>
}
object {data_Torus_shape_ob
texture {Default_texture}
matrix <1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000, 0.000000, 0.000000, 3.116575>
}
light_source {
<5.07,5.58,4.28>
color rgb<1, 1, 1>
fade_distance 25.0000000000
fade_power 1
}
camera {
perspective
location <0,0,0>
look_at <0,0,-1>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
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