POV-Ray : Newsgroups : povray.binaries.images : GUI for Povray : GUI for Povray Server Time
7 Nov 2024 13:41:04 EST (-0500)
  GUI for Povray  
From: LanuHum
Date: 21 Nov 2015 15:30:01
Message: <web.5650d3bbef250f7a7a3e03fe0@news.povray.org>
I don't understand.
Why we can't create Povray scene.
Any problem?
#version 3.7;

#include "functions.inc"
global_settings {
    assumed_gamma 1.000000
    max_trace_level 3
    charset utf8
}
sky_sphere {
    pigment {rgb<0.050, 0.050, 0.050>}
}

#declare Default_texture = texture{pigment {rgb 0.8}}

#declare data_SuperEllipsoid_shape_001_ob = superellipsoid{ <2.1700,1.4200>
    texture {Default_texture}
}
#declare data_Cone_shape_ob = cone { <0,0,-1.0000>,1.0000,<0,0,1.0000>,0.3000
}
#declare data_Prism_ob =
prism { linear_spline -0.6460000276565552, 0.6460000276565552, 19,
    <0.9239,-0.3827>
    <1,0>
    <0.9239,0.3827>
    <0.7071,0.7071>
    <0.3827,0.9239>
    <6.123e-17,1>
    <-0.3827,0.9239>
    <-0.7071,0.7071>
    <-0.9239,0.3827>
    <-1,1.225e-16>
    <-0.9239,-0.3827>
    <-0.7071,-0.7071>
    <-0.3827,-0.9239>
    <-1.837e-16,-1>
    <0.3827,-0.9239>
    <0.7071,-0.7071>
    <0.9239,-0.3827>
    <1,0>
    <0.9239,0.3827>
    rotate <90,0,0>
    scale y*-1
}
#declare data_Cylinder_shape_ob = cylinder { <0,0,1>,<0,0,-1>,1
}
#declare data_Sphere_shape_ob = sphere { 0,1
}
#declare data_Torus_shape_ob = torus { 1.0000,0.2500
    rotate x*90
}
object {data_SuperEllipsoid_shape_001_ob
    texture {Default_texture}
    matrix <1.000000, 0.000000, 0.000000,  0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000,  2.840354, 0.000000, 0.000000>
}

object {data_Cone_shape_ob
    texture {Default_texture}
    matrix <1.000000, 0.000000, 0.000000,  0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000,  0.000000, 1.086553, -0.000000>
}

object {data_Prism_ob
    texture {Default_texture}
    matrix <1.000000, 0.000000, 0.000000,  0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000,  -3.153663, 0.000000, 0.844772>
}

object {data_Cylinder_shape_ob
    texture {Default_texture}
    matrix <1.000000, 0.000000, 0.000000,  0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000,  -6.763087, 1.099804, -0.000000>
}

object {data_Sphere_shape_ob
    texture {Default_texture}
    matrix <1.000000, 0.000000, 0.000000,  0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000,  0.000000, -0.000000, -6.776885>
}

object {data_Torus_shape_ob
    texture {Default_texture}
    matrix <1.000000, 0.000000, 0.000000,  0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000,  0.000000, 0.000000, 3.116575>
}

light_source {
    <5.07,5.58,4.28>
    color rgb<1, 1, 1>
    fade_distance 25.0000000000
    fade_power 1
}
camera {
    perspective
    location  <0,0,0>
    look_at  <0,0,-1>
    right <-1.7777777777777777, 0, 0>
    up <0, 1, 0>
    angle  49.134343
    rotate  <-27.098163, 46.688390, -0.903519>
    translate <7.481132, 5.343666, 6.507640>
}


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