POV-Ray : Newsgroups : povray.binaries.images : uberpov mesh2 casts NO shadow Server Time
7 Nov 2024 17:31:35 EST (-0500)
  uberpov mesh2 casts NO shadow (Message 1 to 9 of 9)  
From: James Holsenback
Subject: uberpov mesh2 casts NO shadow
Date: 7 Feb 2015 19:43:46
Message: <54d6b142@news.povray.org>
without ANY changes to scene file or includes (other than #version and 
#patch directives at the head of the file) it seems that mesh2 objects 
don't cast shadow when using uberpov

i've used the cylinder primitive as the control

povray --version
POV-Ray 3.7.1-alpha.7898287.unofficial

uberpov --version
UberPOV 1.37.1.0

1st image rendered with povray the 2nd with uberpov


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shadownot_ok.png


 

From: James Holsenback
Subject: Re: uberpov mesh2 casts NO shadow
Date: 8 Feb 2015 15:59:39
Message: <54d7ce3b@news.povray.org>
On 02/07/2015 07:42 PM, James Holsenback wrote:
> without ANY changes to scene file or includes (other than #version and
> #patch directives at the head of the file) it seems that mesh2 objects
> don't cast shadow when using uberpov

now that i know somethings is wrong with uberpov (hint hint) used povray 
to forge ahead with my current project


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From: James Holsenback
Subject: Re: uberpov mesh2 casts NO shadow
Date: 8 Feb 2015 16:45:03
Message: <54d7d8df@news.povray.org>
On 02/08/2015 03:57 PM, James Holsenback wrote:
> On 02/07/2015 07:42 PM, James Holsenback wrote:
>> without ANY changes to scene file or includes (other than #version and
>> #patch directives at the head of the file) it seems that mesh2 objects
>> don't cast shadow when using uberpov
>
> now that i know somethings is wrong with uberpov (hint hint) used povray
> to forge ahead with my current project

@clipka ... let me know when you've had some time to solve this one and 
i'll test your fix because i'd like to use uberpov to continue on with 
this one


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From: clipka
Subject: Re: uberpov mesh2 casts NO shadow
Date: 9 Feb 2015 02:21:49
Message: <54d8600d$1@news.povray.org>
Am 08.02.2015 um 22:45 schrieb James Holsenback:

>> now that i know somethings is wrong with uberpov (hint hint) used povray
>> to forge ahead with my current project
>
> @clipka ... let me know when you've had some time to solve this one and
> i'll test your fix because i'd like to use uberpov to continue on with
> this one

Okay, okay - I hear you ;)

It's already the very next thing on my agenda.


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From: clipka
Subject: Re: uberpov mesh2 casts NO shadow
Date: 9 Feb 2015 04:30:38
Message: <54d87e3e@news.povray.org>
Am 08.02.2015 um 01:42 schrieb James Holsenback:
> without ANY changes to scene file or includes (other than #version and
> #patch directives at the head of the file) it seems that mesh2 objects
> don't cast shadow when using uberpov

Looks like the issue is a bit more complicated: The mesh2.pov sample 
scene renders fine, shadows and all, on both my Windows and OpenSUSE 
machine. So I guess I'll need to know more details about your scene.


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From: FractRacer
Subject: Re: uberpov mesh2 casts NO shadow
Date: 9 Feb 2015 06:20:43
Message: <54d8980b$1@news.povray.org>
Beautiful models, I like it.

-- 
Lionel
Do not judge my words, judge my actions.

---

ar le logiciel antivirus Avast.
http://www.avast.com


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From: clipka
Subject: Re: uberpov mesh2 casts NO shadow
Date: 9 Feb 2015 08:02:30
Message: <54d8afe6$1@news.povray.org>
Am 08.02.2015 um 22:45 schrieb James Holsenback:
> On 02/08/2015 03:57 PM, James Holsenback wrote:
>> On 02/07/2015 07:42 PM, James Holsenback wrote:
>>> without ANY changes to scene file or includes (other than #version and
>>> #patch directives at the head of the file) it seems that mesh2 objects
>>> don't cast shadow when using uberpov
>>
>> now that i know somethings is wrong with uberpov (hint hint) used povray
>> to forge ahead with my current project
>
> @clipka ... let me know when you've had some time to solve this one and
> i'll test your fix because i'd like to use uberpov to continue on with
> this one

I've just checked in a fix for some other bug that might also be 
relevant for your case. Can you please test the newest UberPOV "develop" 
branch (commit 358a8dd)? Thanks.


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From: James Holsenback
Subject: Re: uberpov mesh2 casts NO shadow
Date: 9 Feb 2015 12:32:20
Message: <54d8ef24@news.povray.org>
On 02/09/2015 08:02 AM, clipka wrote:
> Am 08.02.2015 um 22:45 schrieb James Holsenback:
>> On 02/08/2015 03:57 PM, James Holsenback wrote:
>>> On 02/07/2015 07:42 PM, James Holsenback wrote:
>>>> without ANY changes to scene file or includes (other than #version and
>>>> #patch directives at the head of the file) it seems that mesh2 objects
>>>> don't cast shadow when using uberpov
>>>
>>> now that i know somethings is wrong with uberpov (hint hint) used povray
>>> to forge ahead with my current project
>>
>> @clipka ... let me know when you've had some time to solve this one and
>> i'll test your fix because i'd like to use uberpov to continue on with
>> this one
>
> I've just checked in a fix for some other bug that might also be
> relevant for your case. Can you please test the newest UberPOV "develop"
> branch (commit 358a8dd)? Thanks.
>

thanks so very much ... nailed it!


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From: James Holsenback
Subject: Re: uberpov mesh2 casts NO shadow
Date: 9 Feb 2015 12:56:57
Message: <54d8f4e9$1@news.povray.org>
On 02/09/2015 06:22 AM, FractRacer wrote:
> Beautiful models, I like it.
>
thanks ... found them over here:
http://archibase.co/


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