Am 08.02.2015 um 01:42 schrieb James Holsenback:
> without ANY changes to scene file or includes (other than #version and
> #patch directives at the head of the file) it seems that mesh2 objects
> don't cast shadow when using uberpov
Looks like the issue is a bit more complicated: The mesh2.pov sample
scene renders fine, shadows and all, on both my Windows and OpenSUSE
machine. So I guess I'll need to know more details about your scene.
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