without ANY changes to scene file or includes (other than #version and
#patch directives at the head of the file) it seems that mesh2 objects
don't cast shadow when using uberpov
i've used the cylinder primitive as the control
povray --version
POV-Ray 3.7.1-alpha.7898287.unofficial
uberpov --version
UberPOV 1.37.1.0
1st image rendered with povray the 2nd with uberpov
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