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From: Thomas de Groot
Subject: Beard and hair
Date: 6 Oct 2014 04:21:08
Message: <543250f4@news.povray.org>
Hairs are in the air it seems ;-)

Wanting to have a POV-Ray alternative to Poser's dynamic hairs and 
especially beards, I concocted something fairly simple, different from 
Robert McGregor's SweepSplineHair macro. It works well for short hair 
but would be not so good for long hair. Best use is for beards and that 
is my aim. This version looks acceptable imo. Using 40k hairs on the 
skull and 30k hairs for the beard. Basic hair is one mesh2 strand.

Thomas


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hairplanting_test.png


 

From: s day
Subject: Re: Beard and hair
Date: 6 Oct 2014 16:25:00
Message: <web.5432f96f28540e58b9cb1c270@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Hairs are in the air it seems ;-)
>
> Wanting to have a POV-Ray alternative to Poser's dynamic hairs and
> especially beards, I concocted something fairly simple, different from
> Robert McGregor's SweepSplineHair macro. It works well for short hair
> but would be not so good for long hair. Best use is for beards and that
> is my aim. This version looks acceptable imo. Using 40k hairs on the
> skull and 30k hairs for the beard. Basic hair is one mesh2 strand.
>
> Thomas

Not bad, I think the hair at the top of the chin is poking out too much should
be angled slightly downwards.

Sean


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From: Thomas de Groot
Subject: Re: Beard and hair
Date: 7 Oct 2014 03:10:07
Message: <543391cf$1@news.povray.org>
On 6-10-2014 22:19, s.day wrote:
>
> Not bad, I think the hair at the top of the chin is poking out too much should
> be angled slightly downwards.
>

Yes. At this moment, everything is more or less automated but I need to 
build in more local control, by introducing evalpig().

Thomas


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Beard and hair
Date: 10 Oct 2014 17:29:41
Message: <54384fc5$1@news.povray.org>
Hi(gh)!

On 06.10.2014 10:20, Thomas de Groot wrote:
> Hairs are in the air it seems ;-)
>
> Wanting to have a POV-Ray alternative to Poser's dynamic hairs and
> especially beards,

Sweet! Now make the beard black, a little thicker and "shaggier" 
(randomized hair length depending on position), and you'll get an 
awesome Afghan!

See you in Khyberspace!

Yadgar

Now playing: Sehnsucht (Puhdys)


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From: Thomas de Groot
Subject: Re: Beard and hair
Date: 11 Oct 2014 03:21:08
Message: <5438da64$1@news.povray.org>
On 10-10-2014 23:29, Jörg 'Yadgar' Bleimann wrote:
> Sweet! Now make the beard black, a little thicker and "shaggier"
> (randomized hair length depending on position), and you'll get an
> awesome Afghan!
>

<grin> My method would not be so good for that. I need to see if the 
glitch I experience in Poser is repairable, then with dynamic hair it 
would be possible.

Thomas


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From: Thomas de Groot
Subject: Re: Beard and hair
Date: 11 Oct 2014 08:02:33
Message: <54391c59@news.povray.org>
Better than I thought, with a slightly curly hair (same as previous) but 
longer, and in an unkempt, rough fashion.

Thomas


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Attachments:
Download 'hairplanting_test.png' (377 KB)

Preview of image 'hairplanting_test.png'
hairplanting_test.png


 

From: jhu
Subject: Re: Beard and hair
Date: 11 Oct 2014 10:25:01
Message: <web.54393cf328540e58d19b0ec40@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Better than I thought, with a slightly curly hair (same as previous) but
> longer, and in an unkempt, rough fashion.
>
> Thomas

Nice. Since you're taking requests, give the guy a porn-style mustache


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From: Thomas de Groot
Subject: Re: Beard and hair
Date: 11 Oct 2014 10:49:15
Message: <5439436b$1@news.povray.org>
On 11-10-2014 16:21, jhu wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Better than I thought, with a slightly curly hair (same as previous) but
>> longer, and in an unkempt, rough fashion.
>>
>> Thomas
>
> Nice. Since you're taking requests, give the guy a porn-style mustache
>

Now, what may that be...?

Thomas


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Beard and hair
Date: 11 Oct 2014 14:10:06
Message: <5439727e$1@news.povray.org>
Hi(gh)!

On 11.10.2014 14:02, Thomas de Groot wrote:
> Better than I thought, with a slightly curly hair (same as previous) but
> longer, and in an unkempt, rough fashion.
>
> Thomas

Real beard hair (in most men) would be coarser, more like wire (at least 
my beard looks that way)... this guy's is too fluffy!

See you in Khyberspace!

Yadgar


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From: Alain
Subject: Re: Beard and hair
Date: 11 Oct 2014 16:34:43
Message: <54399463@news.povray.org>
Le 14-10-11 08:02, Thomas de Groot a écrit :
> Better than I thought, with a slightly curly hair (same as previous) but
> longer, and in an unkempt, rough fashion.
>
> Thomas

Looking at my own beard, the edge on the sheeks is WAY to deffined. 
Beards usualy don't stop at a well deffined line.


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