Thomas de Groot <tho### [at] degroot org> wrote:
> Hairs are in the air it seems ;-)
>
> Wanting to have a POV-Ray alternative to Poser's dynamic hairs and
> especially beards, I concocted something fairly simple, different from
> Robert McGregor's SweepSplineHair macro. It works well for short hair
> but would be not so good for long hair. Best use is for beards and that
> is my aim. This version looks acceptable imo. Using 40k hairs on the
> skull and 30k hairs for the beard. Basic hair is one mesh2 strand.
>
> Thomas
Not bad, I think the hair at the top of the chin is poking out too much should
be angled slightly downwards.
Sean
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