POV-Ray : Newsgroups : povray.binaries.images : WIP: mermaid (nsfw) Server Time
6 Oct 2024 07:49:27 EDT (-0400)
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From: Tim Cook
Subject: Re: WIP: mermaid (nsfw)
Date: 13 Oct 2014 14:27:31
Message: <543c1993@news.povray.org>
On 2014-10-13 09:53, Thomas de Groot wrote:
> It is an impressive achievement, more so even considering you did it all
> in Moray.

I'm not sure if it's stubbornness or laziness that drives me to insist 
on sticking with Moray instead of learning one of the major 3D packages 
that are infinitely more marketable to know how to use...

> Moray and its possible future development.

One can hope.  XD

--
Tim Cook
http://empyrean.sjcook.com


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From: jhu
Subject: Re: WIP: mermaid (nsfw)
Date: 13 Oct 2014 19:30:01
Message: <web.543c5fb2f06154d0d19b0ec40@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> It is an impressive achievement, more so even considering you did it all
> in Moray.
>
> Which - by the way - shows the capacities of Moray and its possible
> future development.
>
> Thomas

Given enough time and effort, anything can be done, as long as it's
theoretically possible. Look what s day can do with just SDL.


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From: Tim Cook
Subject: Re: WIP: mermaid (nsfw)
Date: 14 Oct 2014 23:02:48
Message: <543de3d8@news.povray.org>
Reading this mesh as a mesh2 object in PoseRay, UV-mapped or not, turns 
it into gibberish.  Un-checking 'export as mesh2' in Moray clears up the 
gibberish.  This doesn't seem to apply to all mesh2s, just the one I've 
spent a great many hours on.

It /renders/ just fine.

*sigh*

--
Tim Cook
http://empyrean.sjcook.com


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From: Thomas de Groot
Subject: Re: WIP: mermaid (nsfw)
Date: 15 Oct 2014 03:18:31
Message: <543e1fc7$1@news.povray.org>
When you get this kind of thing it means that something is not 
consistent within the original mesh, congruent faces sharing the same 
edges for example, or deprecated triangles. I don't remember if you can 
search for them in Moray. In Silo, those things appear as soon as 
subdivision is applied. It is then a matter of selecting the offensive 
faces and trying to find the construction error.

Thomas


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From: s day
Subject: Re: WIP: mermaid (nsfw)
Date: 15 Oct 2014 05:15:00
Message: <web.543e3a1df06154d0347150680@news.povray.org>
"jhu" <nomail@nomail> wrote:
>
> Given enough time and effort, anything can be done, as long as it's
> theoretically possible. Look what s day can do with just SDL.

You have guessed at my approach then, the secrent is I have a room with an
infinite number of monkeys and replaced their typewriters with PC's running POV
;-)


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From: Tim Cook
Subject: Re: WIP: mermaid (nsfw)
Date: 15 Oct 2014 05:23:15
Message: <543e3d03$1@news.povray.org>
On 2014-10-15 02:18, Thomas de Groot wrote:
> When you get this kind of thing it means that something is not
> consistent within the original mesh, congruent faces sharing the same
> edges for example, or deprecated triangles. I don't remember if you can
> search for them in Moray. In Silo, those things appear as soon as
> subdivision is applied. It is then a matter of selecting the offensive
> faces and trying to find the construction error.

Strange that it seems to subdivide fine within Moray.  Ach.

Ran into a few troubles with texturing it due to subdivision issues with 
triangles, was considering rebuilding it after planning out edge loops a 
little better.  Should go faster second time 'round, eh?

--
Tim Cook
http://empyrean.sjcook.com


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From: Bald Eagle
Subject: Re: WIP: mermaid (nsfw)
Date: 15 Oct 2014 09:25:00
Message: <web.543e74e4f06154d05e7df57c0@news.povray.org>
Tim Cook <z99### [at] gmailcom> wrote:
> On 2014-10-15 02:18, Thomas de Groot wrote:
> > When you get this kind of thing it means that something is not
> > consistent within the original mesh, congruent faces sharing the same
> > edges for example, or deprecated triangles. I don't remember if you can
> > search for them in Moray. In Silo, those things appear as soon as
> > subdivision is applied. It is then a matter of selecting the offensive
> > faces and trying to find the construction error.

You might see if another utility can find and repair any errors in the mesh.

I'm not sure if any of the following will work, but check them out:
Gmsh
netfabb Studio
Mesh Lab
InStep
FreeCAD
Wings3D

Slic3r
Shapeways Mesh Medic
Blender


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From: jhu
Subject: Re: WIP: mermaid (nsfw)
Date: 15 Oct 2014 17:35:00
Message: <web.543ee7cef06154d0d19b0ec40@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:
> "jhu" <nomail@nomail> wrote:
> >
> > Given enough time and effort, anything can be done, as long as it's
> > theoretically possible. Look what s day can do with just SDL.
>
> You have guessed at my approach then, the secrent is I have a room with an
> infinite number of monkeys and replaced their typewriters with PC's running POV
> ;-)

"It was the best of times, it was the... BLURST of times??? You stupid monkey!"


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From: s day
Subject: Re: WIP: mermaid (nsfw)
Date: 15 Oct 2014 19:10:01
Message: <web.543efde4f06154d034a410c0@news.povray.org>
"jhu" <nomail@nomail> wrote:
> "s.day" <s.d### [at] uelacuk> wrote:
> > "jhu" <nomail@nomail> wrote:
> > >
> > > Given enough time and effort, anything can be done, as long as it's
> > > theoretically possible. Look what s day can do with just SDL.
> >
> > You have guessed at my approach then, the secrent is I have a room with an
> > infinite number of monkeys and replaced their typewriters with PC's running POV
> > ;-)
>
> "It was the best of times, it was the... BLURST of times??? You stupid monkey!"

Ha, that is why 10,000 is not enough..


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From: Larry Hudson
Subject: Re: WIP: mermaid (nsfw)
Date: 15 Oct 2014 21:37:40
Message: <543f2164$1@news.povray.org>
On 10/15/2014 02:31 PM, jhu wrote:
> "s.day" <s.d### [at] uelacuk> wrote:
>> "jhu" <nomail@nomail> wrote:
>>>
>>> Given enough time and effort, anything can be done, as long as it's
>>> theoretically possible. Look what s day can do with just SDL.
>>
>> You have guessed at my approach then, the secrent is I have a room with an
>> infinite number of monkeys and replaced their typewriters with PC's running POV
>> ;-)
>
> "It was the best of times, it was the... BLURST of times??? You stupid monkey!"
>
And of course, the old OLD Bob Newhart routine, monitoring the monkey team...

"To be or not to be, that is the gugorgenplotz..."

      -=- Larry -=-


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