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8 Jul 2024 06:21:00 EDT (-0400)
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From: Thomas de Groot
Subject: Re: Urbex - wip 12
Date: 14 Aug 2014 03:20:33
Message: <53ec6341@news.povray.org>
Those are a couple of interesting ideas... I'll shelf them for the time 
being to let the brain cells time to adjust :-)

Thomas


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From: Thomas de Groot
Subject: Re: Urbex - wip 12
Date: 14 Aug 2014 03:25:40
Message: <53ec6474$1@news.povray.org>
On 14-8-2014 0:07, Stephen wrote:
> To me that is much better, I can see the cat now. ;-)
> IMO these images with deep shadows and bright sunlight need a compromise
> as our eyes adjust in RL. But cannot do that on an image.
> Don't you think that there should be some dust in the air?
>
>
Yes, and the compromising is delicate as the notion of 'acceptable' 
tends to vary from person to person in this case. In the present case a 
bit lighter or darker would also be possible. ;-)

Some dust. Yes indeed. Totally forgot that.

Some images are never finished. There are a lot of things I could still 
tweak, add, move, etc in this one :-)

Thomas


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From: Stephen
Subject: Re: Urbex - wip 12
Date: 15 Aug 2014 12:46:01
Message: <53ee3949$1@news.povray.org>
On 14/08/2014 08:25, Thomas de Groot wrote:
>>
> Yes, and the compromising is delicate as the notion of 'acceptable'
> tends to vary from person to person in this case. In the present case a
> bit lighter or darker would also be possible. ;-)
>

It is IMO a tricky shot to call but I think that you have got it right 
with this one.

> Some dust. Yes indeed. Totally forgot that.
>

You might be house proud I am not. :-)

> Some images are never finished. There are a lot of things I could still
> tweak, add, move, etc in this one :-)

That is so true.

-- 

Regards
     Stephen


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From: clipka
Subject: Re: Urbex - wip 12
Date: 15 Aug 2014 13:55:16
Message: <53ee4984@news.povray.org>
Am 14.08.2014 09:25, schrieb Thomas de Groot:
> On 14-8-2014 0:07, Stephen wrote:
>> To me that is much better, I can see the cat now. ;-)
>> IMO these images with deep shadows and bright sunlight need a compromise
>> as our eyes adjust in RL. But cannot do that on an image.
>> Don't you think that there should be some dust in the air?
>>
>>
> Yes, and the compromising is delicate as the notion of 'acceptable'
> tends to vary from person to person in this case. In the present case a
> bit lighter or darker would also be possible. ;-)

Not only does the notion of "acceptable" vary from person to person, but 
-- I guess even more importantly -- it also varies from display to 
display. Experience in these newsgroups has shown over and over again 
that people complaining about images being too dark tend to change their 
mind once they have been coaxed to calibrate their display properly.


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From: jhu
Subject: Re: Urbex - wip 12
Date: 15 Aug 2014 16:35:00
Message: <web.53ee6ea27572c768d19b0ec40@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 14.08.2014 09:25, schrieb Thomas de Groot:
> > On 14-8-2014 0:07, Stephen wrote:
> >> To me that is much better, I can see the cat now. ;-)
> >> IMO these images with deep shadows and bright sunlight need a compromise
> >> as our eyes adjust in RL. But cannot do that on an image.
> >> Don't you think that there should be some dust in the air?
> >>
> >>
> > Yes, and the compromising is delicate as the notion of 'acceptable'
> > tends to vary from person to person in this case. In the present case a
> > bit lighter or darker would also be possible. ;-)
>
> Not only does the notion of "acceptable" vary from person to person, but
> -- I guess even more importantly -- it also varies from display to
> display. Experience in these newsgroups has shown over and over again
> that people complaining about images being too dark tend to change their
> mind once they have been coaxed to calibrate their display properly.

Nonsense. They just need to increase/decrease the number and density of
rods/cones in their eyes.


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From: Patrick Elliott
Subject: Re: Urbex - wip 12
Date: 15 Aug 2014 17:00:38
Message: <53ee74f6$1@news.povray.org>
On 8/15/2014 10:55 AM, clipka wrote:
> Not only does the notion of "acceptable" vary from person to person, but
> -- I guess even more importantly -- it also varies from display to
> display. Experience in these newsgroups has shown over and over again
> that people complaining about images being too dark tend to change their
> mind once they have been coaxed to calibrate their display properly.
>
Old CRT I had before.. something must have overloaded the damn caps in 
it, or something, at some point. It was so dark that even if you turned 
up the gamma in games, or the like, it was still "darker" than it should 
be. Never realized it was that bad, at all, until I decided to go with a 
whole new system, with wide screen LCD, then.. Holy... lol

-- 
Commander Vimes: "You take a bunch of people who don't seem any 
different from you and me, but when you add them all together you get 
this sort of huge raving maniac with national borders and an anthem."


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From: Stephen
Subject: Re: Urbex - wip 12
Date: 15 Aug 2014 17:36:47
Message: <53ee7d6f$1@news.povray.org>
On 15/08/2014 21:33, jhu wrote:
> Nonsense. They just need to increase/decrease the number and density of
> rods/cones in their eyes.

LOL
A nice trick if you can do it. :-)

-- 

Regards
     Stephen


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From: clipka
Subject: Re: Urbex - wip 12
Date: 15 Aug 2014 18:52:25
Message: <53ee8f29@news.povray.org>
Am 15.08.2014 22:33, schrieb jhu:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 14.08.2014 09:25, schrieb Thomas de Groot:
>>> On 14-8-2014 0:07, Stephen wrote:
>>>> To me that is much better, I can see the cat now. ;-)
>>>> IMO these images with deep shadows and bright sunlight need a compromise
>>>> as our eyes adjust in RL. But cannot do that on an image.
>>>> Don't you think that there should be some dust in the air?
>>>>
>>>>
>>> Yes, and the compromising is delicate as the notion of 'acceptable'
>>> tends to vary from person to person in this case. In the present case a
>>> bit lighter or darker would also be possible. ;-)
>>
>> Not only does the notion of "acceptable" vary from person to person, but
>> -- I guess even more importantly -- it also varies from display to
>> display. Experience in these newsgroups has shown over and over again
>> that people complaining about images being too dark tend to change their
>> mind once they have been coaxed to calibrate their display properly.
>
> Nonsense. They just need to increase/decrease the number and density of
> rods/cones in their eyes.

That actually wouldn't do the trick. Turning off any other light sources 
in the room might though, if the problem is reflection glare.

For wearers of corrective eyegear like me, cleaning the glasses from 
time to time might also help ;-)

(And yes, dusting off the display may also helpful.)


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From: Stephen
Subject: Re: Urbex - wip 12
Date: 16 Aug 2014 01:52:19
Message: <53eef193@news.povray.org>
On 15/08/2014 23:52, clipka wrote:
> For wearers of corrective eyegear like me, cleaning the glasses from
> time to time might also help ;-)
>
> (And yes, dusting off the display may also helpful.)

+1

Top tips :-)

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Urbex - wip 12
Date: 16 Aug 2014 07:30:48
Message: <53ef40e8$1@news.povray.org>
On 15-8-2014 18:45, Stephen wrote:
> On 14/08/2014 08:25, Thomas de Groot wrote:
>>>
>> Yes, and the compromising is delicate as the notion of 'acceptable'
>> tends to vary from person to person in this case. In the present case a
>> bit lighter or darker would also be possible. ;-)
>>
>
> It is IMO a tricky shot to call but I think that you have got it right
> with this one.

Yes, I believe so too. Now, I dearly need Bill's isosurface trick :-)

>
>> Some dust. Yes indeed. Totally forgot that.
>>
>
> You might be house proud I am not. :-)

Neither am I!

Only this morning I took a little time to clear away the dust that had 
accumulated on the less-used parts of my desk over the last 8 months ;-)

>
>> Some images are never finished. There are a lot of things I could still
>> tweak, add, move, etc in this one :-)
>
> That is so true.
>

And especially when different scenes are being worked on at the same time...

Thomas


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