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4 May 2024 16:50:43 EDT (-0400)
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From: Cousin Ricky
Subject: Re: Early Earth: The Late Heavy Bombardment
Date: 6 Jul 2012 22:35:00
Message: <web.4ff79ff32e3f21f85de7b680@news.povray.org>
With the light output of those meteors, shouldn't they be creating diffraction
artifacts in your time machine's camera similar to those of the stars?


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From: Thomas de Groot
Subject: Re: Early Earth: The Late Heavy Bombardment
Date: 7 Jul 2012 03:01:07
Message: <4ff7deb3$1@news.povray.org>
On 7-7-2012 4:33, Cousin Ricky wrote:
> With the light output of those meteors, shouldn't they be creating diffraction
> artifacts in your time machine's camera similar to those of the stars?
>
I have been hesitating about that. The answer should be yes, shouldn't 
it? I shall add small ones...

Thomas


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From: Thomas de Groot
Subject: Re: Early Earth: The Late Heavy Bombardment [final image]
Date: 9 Jul 2012 08:03:53
Message: <4ffac8a9@news.povray.org>
This should be the final development of the scene.

Thomas


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earlyearth - lhb_05.png


 

From: Paolo Gibellini
Subject: Re: Early Earth: The Late Heavy Bombardment [final image]
Date: 10 Jul 2012 04:06:08
Message: <4ffbe270$1@news.povray.org>
>Thomas de Groot  on date 09/07/2012 14.03 wrote:
> This should be the final development of the scene.
>
> Thomas
Ooh.
The explosion is less terrifying (due to the daylight), but the sea and 
the fog are very convincing.
;-)
Paolo


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From: Thomas de Groot
Subject: Re: Early Earth: The Late Heavy Bombardment [final image]
Date: 10 Jul 2012 07:32:34
Message: <4ffc12d2$1@news.povray.org>
On 10-7-2012 10:07, Paolo Gibellini wrote:
>  >Thomas de Groot  on date 09/07/2012 14.03 wrote:
>> This should be the final development of the scene.
>>
>> Thomas
> Ooh.
> The explosion is less terrifying (due to the daylight), but the sea and
> the fog are very convincing.
> ;-)

Thanks Paolo. I am still terrified though ;-)

I am adding a spherical shock wave to complete the impact.

For the fog over the water I used a df3 file made with Gilles Tran's 
MakeCloud.

Thomas


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From: Thomas de Groot
Subject: Re: Early Earth: The Late Heavy Bombardment [final image]
Date: 11 Jul 2012 07:32:20
Message: <4ffd6444@news.povray.org>
This is really the final image. Added a spherical shock wave.

Thomas


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earlyearth - lhb_final.png


 

From: Alain
Subject: Re: Early Earth: The Late Heavy Bombardment [final image]
Date: 11 Jul 2012 16:30:51
Message: <4ffde27b$1@news.povray.org>

> This is really the final image. Added a spherical shock wave.
>
> Thomas

I have some problem with that shock wave: It don't difract light.
A shell with an ior of about 1.1 to 1.17 would be more convincing.



Alain


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From: Thomas de Groot
Subject: Re: Early Earth: The Late Heavy Bombardment [final image]
Date: 12 Jul 2012 04:43:33
Message: <4ffe8e35@news.povray.org>
On 11-7-2012 22:31, Alain wrote:
> I have some problem with that shock wave: It don't difract light.
> A shell with an ior of about 1.1 to 1.17 would be more convincing.
>

This gets me into problems :-(

For the example I switched off the solid ejecta. I also tuned down the 
fog over the water.

For the shock wave I used an ior of 1.01. Obviously, now its media 
interacts with the other media inside, especially the dust ejecta 
container. Higher ior makes it worse.


Thomas


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earlyearth - lhb.png


 

From: Alain
Subject: Re: Early Earth: The Late Heavy Bombardment [final image]
Date: 12 Jul 2012 18:49:11
Message: <4fff5467$1@news.povray.org>

> On 11-7-2012 22:31, Alain wrote:
>> I have some problem with that shock wave: It don't difract light.
>> A shell with an ior of about 1.1 to 1.17 would be more convincing.
>>
>
> This gets me into problems :-(
>
> For the example I switched off the solid ejecta. I also tuned down the
> fog over the water.
>
> For the shock wave I used an ior of 1.01. Obviously, now its media
> interacts with the other media inside, especially the dust ejecta
> container. Higher ior makes it worse.
>
>
> Thomas
>
It looks like a solid, full, shell. Make the shock wave shell as a 
difference of 2 spheres.
To bad we can't have variable ior, as in this case, it should go from 1 
(in the air in front of the wave), raise in an S shape to maybe around 
1.1, then drop slightly under 1 before returning to 1.

You may also try playing giving the area inside the sinside an ior 
slightly less than 1, like 0.98 to 0.995...




Alain


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From: Thomas de Groot
Subject: Re: Early Earth: The Late Heavy Bombardment [final image]
Date: 13 Jul 2012 03:45:12
Message: <4fffd208$1@news.povray.org>
On 13-7-2012 0:49, Alain wrote:
> It looks like a solid, full, shell. Make the shock wave shell as a
> difference of 2 spheres.
I did too but that was not better, rather worse.

> To bad we can't have variable ior, as in this case, it should go from 1
> (in the air in front of the wave), raise in an S shape to maybe around
> 1.1, then drop slightly under 1 before returning to 1.
Yes, that would be cool.

>
> You may also try playing giving the area inside the sinside an ior
> slightly less than 1, like 0.98 to 0.995...
Yes, I tried too. It corrected somewhat the inner media but did not 
change the chock wave appearance.

I shall still make a couple of experiments.

Thomas


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