On 11-7-2012 22:31, Alain wrote:
> I have some problem with that shock wave: It don't difract light.
> A shell with an ior of about 1.1 to 1.17 would be more convincing.
>
This gets me into problems :-(
For the example I switched off the solid ejecta. I also tuned down the
fog over the water.
For the shock wave I used an ior of 1.01. Obviously, now its media
interacts with the other media inside, especially the dust ejecta
container. Higher ior makes it worse.
Thomas
Post a reply to this message
Attachments:
Download 'earlyearth - lhb.png' (159 KB)
Preview of image 'earlyearth - lhb.png'
|