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Based on the sample scene of DF3 Proximity Macro 0.9
(radiosity=true)
----------------------------------------------------------------------------
Parser Time
Parse Time: 0 hours 0 minutes 0 seconds (0.002 seconds)
using 1 thread(s) with 0.002 CPU-seconds total
Bounding Time: 0 hours 0 minutes 0 seconds (0.000 seconds)
using 1 thread(s) with 0.000 CPU-seconds total
----------------------------------------------------------------------------
Render Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Antialiasing.........On (Method 1, Threshold 0.100, Depth 3, Jitter 1.00,
Gamma 2.50)
==== [Rendering...] ========================================================
----------------------------------------------------------------------------
Render Statistics
Image Resolution 1025 x 1025
----------------------------------------------------------------------------
Pixels: 1171569 Samples: 1952865 Smpls/Pxl: 1.67
Rays: 15268941 Saved: 3499267 Max Level: 10/200
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 6314506 1291506 20.45
Fractal 13468771 7148980 53.08
Plane 13041069 7906708 60.63
Sphere 234859 138332 58.90
Bounding Box 129474454 49881145 38.53
----------------------------------------------------------------------------
Shadow Ray Tests: 1271395 Succeeded: 0
Reflected Rays: 9068827
----------------------------------------------------------------------------
Radiosity samples calculated: 47974 (0.40 %)
discarded due to low quality: 3688
retained for re-use: 44286
Radiosity samples reused: 12040620
Radiosity sample rays shot: 3075680
Radiosity octree nodes: 4139
Radiosity octree samples/node: 11.59
Radiosity blocks examined: 13979582508
Radiosity blocks passed test 0: 13979582508 (100.00 %)
Radiosity blocks passed test 1: 4395736697 (31.44 %)
Radiosity blocks passed test 2: 3201568901 (22.90 %)
Radiosity blocks passed test 3: 455746080 (3.26 %)
Radiosity blocks passed test 4: 224958056 (1.61 %)
Radiosity blocks passed test 5: 216499681 (1.55 %)
Radiosity blocks rejected: 13763082827 (98.45 %)
----------------------------------------------------------------------------
Radiosity Depth 0 calculated: 28918 (0.42 %)
Radiosity Depth 0 reused: 6776209
Radiosity Depth 0 rays shot: 2313440
----------------------------------------------------------------------------
Radiosity (final) calculated: 7315 (0.08 %)
Radiosity (final) reused: 9004020
Radiosity (final) rays shot: 584320
----------------------------------------------------------------------------
Pass Depth 0 Depth 1 Total
----------------------------------------------------------------------------
1 239 3275 3514
2 634 3859 4493
3 1947 4642 6589
4 5513 3847 9360
5+ 13292 3411 16703
Final 7293 22 7315
----------------------------------------------------------------------------
Total 28918 19056 47974
Weight 0.227 0.095
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: 0 hours 0 minutes 45 seconds (45.715 seconds)
using 12 thread(s) with 519.848 CPU-seconds total
Trace Time: 0 hours 2 minutes 7 seconds (127.362 seconds)
using 12 thread(s) with 1455.857 CPU-seconds total
POV-Ray finished
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Attachments:
Download 'proximity_test.jpg' (167 KB)
Preview of image 'proximity_test.jpg'
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On 07/24/2011 07:25 AM, Le_Forgeron wrote:
> Based on the sample scene of DF3 Proximity Macro 0.9
>
nice ... i like the right mid-ground one
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Could you explain what's happening here, because I can't see what's so
special about the image.
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Le 25/07/2011 14:20, Warp nous fit lire :
> Could you explain what's happening here, because I can't see what's so
> special about the image.
Just that no DF3 file was used.
#macro zorglub(bron,vect,rad)
object {
test_object
texture {
proximity { test_object } radius rad
texture_map {
#if( bron = true )
[ 0.45 shiny_brass ]
[ 0.55 dull_brass ]
[ 0.65 dull_brass ]
[ 0.7 corroded_brass]
#else
[ 0.0 pigment { rgb <0,169,224>/255 } ]
[ 0.2 pigment { rgb <50,52,144>/255 } ]
[ 0.4 pigment { rgb <234,22,136>/255 } ]
[ 0.6 pigment { rgb <235,46,46>/255 } ]
[ 0.8 pigment { rgb <253,233,45>/255 } ]
[ 1.0 pigment { rgb <0,158,84>/255 } ]
#end
}
}
translate vect
}
#end
zorglub(true,0,20)
zorglub(false,200*x+600*z,20)
zorglub(true,-200*x+600*z,1)
zorglub(false,100*x+1100*z,1)
zorglub(false,-100*x+1100*z,10)
Post a reply to this message
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From: Christian Froeschlin
Subject: Re: Proximity pattern, experimental builtin
Date: 25 Jul 2011 19:14:39
Message: <4e2df8df$1@news.povray.org>
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Nice! How would it look with a black/white color_map and ambient 1?
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From: Le Forgeron
Subject: Re: Proximity pattern, experimental builtin
Date: 26 Jul 2011 03:58:18
Message: <4e2e739a@news.povray.org>
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Le 26/07/2011 01:14, Christian Froeschlin nous fit lire :
> Nice! How would it look with a black/white color_map and ambient 1?
Removing radiosity, single light source instead (irrelevant but for the
shadow on floor), diffuse 0 ambient 1
texture_map {
[ clock pigment { rgb 0 } finish { ambient 1.0 diffuse 0.0 } ]
[ 1.0-clock pigment { rgb 1 } finish { ambient 1.0 diffuse 0.0 }]
}
povray Fro.pov +KI0 +KF0.4 +KFI1 +KFF3 +FJ
The value 0 & 1 of the map are very seldom reached, so reducing the
range is also interesting.
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Attachments:
Download 'fro1.jpg' (92 KB)
Download 'fro2.jpg' (104 KB)
Download 'fro3.jpg' (121 KB)
Preview of image 'fro1.jpg'
Preview of image 'fro2.jpg'
Preview of image 'fro3.jpg'
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Le 26/07/2011 09:58, Le_Forgeron nous fit lire :
> Le 26/07/2011 01:14, Christian Froeschlin nous fit lire :
>> Nice! How would it look with a black/white color_map and ambient 1?
>
> Removing radiosity, single light source instead (irrelevant but for the
> shadow on floor), diffuse 0 ambient 1
>
> texture_map {
> [ clock pigment { rgb 0 } finish { ambient 1.0 diffuse 0.0 } ]
> [ 1.0-clock pigment { rgb 1 } finish { ambient 1.0 diffuse 0.0 }]
> }
>
> povray Fro.pov +KI0 +KF0.4 +KFI1 +KFF3 +FJ
>
> The value 0 & 1 of the map are very seldom reached, so reducing the
> range is also interesting.
The original object has a size of 60. The 3 objects were using proximity
with a radius of 1, 10 and 20. (from left to right)
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From: Christian Froeschlin
Subject: Re: Proximity pattern, experimental builtin
Date: 30 Jul 2011 20:50:05
Message: <4e34a6bd@news.povray.org>
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Le_Forgeron wrote:
> The original object has a size of 60. The 3 objects were using proximity
> with a radius of 1, 10 and 20. (from left to right)
Very good. Looking forward to playing with this ;)
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On 24-7-2011 12:25, Le_Forgeron wrote:
> Based on the sample scene of DF3 Proximity Macro 0.9
>
It looks like your technique is going to be much simpler to use than the
Proximity Macro which, by the way, was already a major and important
achievement gladly acknowledged, thanks to Edouard Poor.
Thomas
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