Le 26/07/2011 01:14, Christian Froeschlin nous fit lire :
> Nice! How would it look with a black/white color_map and ambient 1?
Removing radiosity, single light source instead (irrelevant but for the
shadow on floor), diffuse 0 ambient 1
texture_map {
[ clock pigment { rgb 0 } finish { ambient 1.0 diffuse 0.0 } ]
[ 1.0-clock pigment { rgb 1 } finish { ambient 1.0 diffuse 0.0 }]
}
povray Fro.pov +KI0 +KF0.4 +KFI1 +KFF3 +FJ
The value 0 & 1 of the map are very seldom reached, so reducing the
range is also interesting.
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