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Le 26/07/2011 09:58, Le_Forgeron nous fit lire :
> Le 26/07/2011 01:14, Christian Froeschlin nous fit lire :
>> Nice! How would it look with a black/white color_map and ambient 1?
>
> Removing radiosity, single light source instead (irrelevant but for the
> shadow on floor), diffuse 0 ambient 1
>
> texture_map {
> [ clock pigment { rgb 0 } finish { ambient 1.0 diffuse 0.0 } ]
> [ 1.0-clock pigment { rgb 1 } finish { ambient 1.0 diffuse 0.0 }]
> }
>
> povray Fro.pov +KI0 +KF0.4 +KFI1 +KFF3 +FJ
>
> The value 0 & 1 of the map are very seldom reached, so reducing the
> range is also interesting.
The original object has a size of 60. The 3 objects were using proximity
with a radius of 1, 10 and 20. (from left to right)
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