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|  |  | Based on the sample scene of DF3 Proximity Macro 0.9
(radiosity=true)
----------------------------------------------------------------------------
Parser Time
  Parse Time:       0 hours  0 minutes  0 seconds (0.002 seconds)
              using 1 thread(s) with 0.002 CPU-seconds total
  Bounding Time:    0 hours  0 minutes  0 seconds (0.000 seconds)
              using 1 thread(s) with 0.000 CPU-seconds total
----------------------------------------------------------------------------
Render Options
  Quality:  9
  Bounding boxes.......On   Bounding threshold: 3
  Antialiasing.........On  (Method 1, Threshold 0.100, Depth 3, Jitter 1.00,
 Gamma 2.50)
==== [Rendering...] ========================================================
----------------------------------------------------------------------------
Render Statistics
Image Resolution 1025 x 1025
----------------------------------------------------------------------------
Pixels:          1171569   Samples:         1952865   Smpls/Pxl: 1.67
Rays:           15268941   Saved:           3499267   Max Level: 10/200
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Box                            6314506         1291506     20.45
Fractal                       13468771         7148980     53.08
Plane                         13041069         7906708     60.63
Sphere                          234859          138332     58.90
Bounding Box                 129474454        49881145     38.53
----------------------------------------------------------------------------
Shadow Ray Tests:           1271395   Succeeded:                     0
Reflected Rays:             9068827
----------------------------------------------------------------------------
Radiosity samples calculated:            47974 (0.40 %)
  discarded due to low quality:           3688
  retained for re-use:                   44286
Radiosity samples reused:             12040620
Radiosity sample rays shot:            3075680
Radiosity octree nodes:                   4139
Radiosity octree samples/node:           11.59
Radiosity blocks examined:         13979582508
Radiosity blocks passed test 0:    13979582508 (100.00 %)
Radiosity blocks passed test 1:     4395736697 (31.44 %)
Radiosity blocks passed test 2:     3201568901 (22.90 %)
Radiosity blocks passed test 3:      455746080 (3.26 %)
Radiosity blocks passed test 4:      224958056 (1.61 %)
Radiosity blocks passed test 5:      216499681 (1.55 %)
Radiosity blocks rejected:         13763082827 (98.45 %)
----------------------------------------------------------------------------
Radiosity Depth 0 calculated:            28918 (0.42 %)
Radiosity Depth 0 reused:              6776209
Radiosity Depth 0 rays shot:           2313440
----------------------------------------------------------------------------
Radiosity (final) calculated:             7315 (0.08 %)
Radiosity (final) reused:              9004020
Radiosity (final) rays shot:            584320
----------------------------------------------------------------------------
  Pass     Depth 0    Depth 1           Total
----------------------------------------------------------------------------
  1            239       3275            3514
  2            634       3859            4493
  3           1947       4642            6589
  4           5513       3847            9360
  5+         13292       3411           16703
  Final       7293         22            7315
----------------------------------------------------------------------------
  Total      28918      19056           47974
  Weight     0.227      0.095
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
  Photon Time:      No photons
  Radiosity Time:   0 hours  0 minutes 45 seconds (45.715 seconds)
              using 12 thread(s) with 519.848 CPU-seconds total
  Trace Time:       0 hours  2 minutes  7 seconds (127.362 seconds)
              using 12 thread(s) with 1455.857 CPU-seconds total
POV-Ray finished
Post a reply to this message
 Attachments:
 Download 'proximity_test.jpg' (167 KB)
 
 
 Preview of image 'proximity_test.jpg'
  
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|  |  | On 07/24/2011 07:25 AM, Le_Forgeron wrote:
> Based on the sample scene of DF3 Proximity Macro 0.9
>
nice ... i like the right mid-ground one
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|  |  | Could you explain what's happening here, because I can't see what's so 
special about the image.
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|  |  | Le 25/07/2011 14:20, Warp nous fit lire :
> Could you explain what's happening here, because I can't see what's so
> special about the image.
Just that no DF3 file was used.
#macro zorglub(bron,vect,rad)
object {
        test_object
	texture {
		proximity { test_object } radius rad
		texture_map {
#if( bron = true )
			[ 0.45 shiny_brass ]
			[ 0.55 dull_brass ]
			[ 0.65 dull_brass ]
			[ 0.7 corroded_brass]
#else
			[ 0.0 pigment { rgb <0,169,224>/255 } ]
			[ 0.2 pigment { rgb <50,52,144>/255 } ]
			[ 0.4 pigment { rgb <234,22,136>/255 } ]
			[ 0.6 pigment { rgb <235,46,46>/255 } ]
			[ 0.8 pigment { rgb <253,233,45>/255 } ]
			[ 1.0 pigment { rgb <0,158,84>/255 } ]
#end
		}
	}
	translate vect
}
#end
zorglub(true,0,20)
zorglub(false,200*x+600*z,20)
zorglub(true,-200*x+600*z,1)
zorglub(false,100*x+1100*z,1)
zorglub(false,-100*x+1100*z,10)
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| From: Christian Froeschlin Subject: Re: Proximity pattern, experimental builtin
 Date: 25 Jul 2011 19:14:39
 Message: <4e2df8df$1@news.povray.org>
 
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|  |  | Nice! How would it look with a black/white color_map and ambient 1?
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| From: Le Forgeron Subject: Re: Proximity pattern, experimental builtin
 Date: 26 Jul 2011 03:58:18
 Message: <4e2e739a@news.povray.org>
 
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|  |  | Le 26/07/2011 01:14, Christian Froeschlin nous fit lire :
> Nice! How would it look with a black/white color_map and ambient 1?
Removing radiosity, single light source instead (irrelevant but for the
shadow on floor), diffuse 0 ambient 1
texture_map {
[ clock  pigment { rgb 0 } finish { ambient 1.0 diffuse 0.0 } ]
[ 1.0-clock  pigment { rgb 1 }  finish { ambient 1.0 diffuse 0.0 }]
}
 povray Fro.pov +KI0 +KF0.4 +KFI1 +KFF3 +FJ
The value 0 & 1 of the map are very seldom reached, so reducing the
range is also interesting.
Post a reply to this message
 Attachments:
 Download 'fro1.jpg' (92 KB)
Download 'fro2.jpg' (104 KB)
Download 'fro3.jpg' (121 KB)
 
 
 Preview of image 'fro1.jpg'
  Preview of image 'fro2.jpg'
  Preview of image 'fro3.jpg'
  
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|  |  | Le 26/07/2011 09:58, Le_Forgeron nous fit lire :
> Le 26/07/2011 01:14, Christian Froeschlin nous fit lire :
>> Nice! How would it look with a black/white color_map and ambient 1?
> 
> Removing radiosity, single light source instead (irrelevant but for the
> shadow on floor), diffuse 0 ambient 1
> 
> texture_map {
> [ clock  pigment { rgb 0 } finish { ambient 1.0 diffuse 0.0 } ]
> [ 1.0-clock  pigment { rgb 1 }  finish { ambient 1.0 diffuse 0.0 }]
> }
> 
>  povray Fro.pov +KI0 +KF0.4 +KFI1 +KFF3 +FJ
> 
> The value 0 & 1 of the map are very seldom reached, so reducing the
> range is also interesting.
The original object has a size of 60. The 3 objects were using proximity
with a radius of 1, 10 and 20. (from left to right)
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| From: Christian Froeschlin Subject: Re: Proximity pattern, experimental builtin
 Date: 30 Jul 2011 20:50:05
 Message: <4e34a6bd@news.povray.org>
 
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|  |  | Le_Forgeron wrote:
> The original object has a size of 60. The 3 objects were using proximity
> with a radius of 1, 10 and 20. (from left to right)
Very good. Looking forward to playing with this ;)
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|  |  | On 24-7-2011 12:25, Le_Forgeron wrote:
> Based on the sample scene of DF3 Proximity Macro 0.9
>
It looks like your technique is going to be much simpler to use than the 
Proximity Macro which, by the way, was already a major and important 
achievement gladly acknowledged, thanks to Edouard Poor.
Thomas
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