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"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> Christian Froeschlin <chr### [at] chrfrde> wrote:
> > A little fun with crackle in response to a thread in p.g.
>
> I see your cracked sphere and raise you the moon...
>
> I used the code you posted in p.general, but I tweaked the scale somewhat. The
> craters are courtesy of some code posted by Johannes Dahlstrom in 2002 (p.b.s.f,
> p.b.i, Nov 2002)
>
> I'm still trying to figure out how to do "Hero" craters, like the one that made
> the crack...
>
> A.D.B.
sorry...
Post a reply to this message
Attachments:
Download 'cracked202.png' (123 KB)
Preview of image 'cracked202.png'
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> "Anthony D. Baye"<Sha### [at] spamnomorehotmailcom> wrote:
>> Christian Froeschlin<chr### [at] chrfrde> wrote:
>>> A little fun with crackle in response to a thread in p.g.
>>
>> I see your cracked sphere and raise you the moon...
>>
>> I used the code you posted in p.general, but I tweaked the scale somewhat. The
>> craters are courtesy of some code posted by Johannes Dahlstrom in 2002 (p.b.s.f,
>> p.b.i, Nov 2002)
>>
>> I'm still trying to figure out how to do "Hero" craters, like the one that made
>> the crack...
>>
>> A.D.B.
>
> sorry...
You can assume that the impact that caused that crack appened on the far
side, and les your imagination do the rest...
Anyway, that moon took quite a pummeling.
Alain
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Anthony D. Baye wrote:
>> I see your cracked sphere and raise you the moon...
Very nice! But I think it will look even better
when you remove the ambient light.
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>Anthony D. Baye on date 20/11/2010 03:06 wrote:
> "Anthony D. Baye"<Sha### [at] spamnomorehotmailcom> wrote:
>> Christian Froeschlin<chr### [at] chrfrde> wrote:
>>> A little fun with crackle in response to a thread in p.g.
>>
>> I see your cracked sphere and raise you the moon...
>>
>> I used the code you posted in p.general, but I tweaked the scale somewhat. The
>> craters are courtesy of some code posted by Johannes Dahlstrom in 2002 (p.b.s.f,
>> p.b.i, Nov 2002)
>>
>> I'm still trying to figure out how to do "Hero" craters, like the one that made
>> the crack...
>>
>> A.D.B.
>
> sorry...
I like it!
;-)
Paolo
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Christian Froeschlin <chr### [at] chrfrde> wrote:
> Anthony D. Baye wrote:
>
> >> I see your cracked sphere and raise you the moon...
>
> Very nice! But I think it will look even better
> when you remove the ambient light.
No ambient light, just a single point source above, behind, and to the right of
the camera.
A.D.B.
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> Christian Froeschlin<chr### [at] chrfrde> wrote:
>> Anthony D. Baye wrote:
>>
>>>> I see your cracked sphere and raise you the moon...
>>
>> Very nice! But I think it will look even better
>> when you remove the ambient light.
>
> No ambient light, just a single point source above, behind, and to the right of
> the camera.
>
> A.D.B.
>
By no ambient, he meant to add finish{ambient 0} to your texture.
Remember that the default ambient value is not zero.
Alain
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Alain <aze### [at] qwertyorg> wrote:
> > Christian Froeschlin<chr### [at] chrfrde> wrote:
> >> Anthony D. Baye wrote:
> >>
> >>>> I see your cracked sphere and raise you the moon...
> >>
> >> Very nice! But I think it will look even better
> >> when you remove the ambient light.
> >
> > No ambient light, just a single point source above, behind, and to the right of
> > the camera.
> >
> > A.D.B.
> >
>
> By no ambient, he meant to add finish{ambient 0} to your texture.
> Remember that the default ambient value is not zero.
>
>
> Alain
Ah. My mistake. So something like this...
A.D.B.
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Attachments:
Download 'cracked2.png' (150 KB)
Preview of image 'cracked2.png'
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> Alain<aze### [at] qwertyorg> wrote:
>>> Christian Froeschlin<chr### [at] chrfrde> wrote:
>>>> Anthony D. Baye wrote:
>>>>
>>>>>> I see your cracked sphere and raise you the moon...
>>>>
>>>> Very nice! But I think it will look even better
>>>> when you remove the ambient light.
>>>
>>> No ambient light, just a single point source above, behind, and to the right of
>>> the camera.
>>>
>>> A.D.B.
>>>
>>
>> By no ambient, he meant to add finish{ambient 0} to your texture.
>> Remember that the default ambient value is not zero.
>>
>>
>> Alain
>
> Ah. My mistake. So something like this...
>
> A.D.B.
Way beter !
Alain
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"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
>
> Ah. My mistake. So something like this...
>
> A.D.B.
I like it too. The idea for the image is great, a cracked moon, somewhat spooky
and mystical.
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Nice. Very convincing!
Now you just need a hamburger-shaped spacecraft to fly through the ravines to
escape pursuit and unwittingly take refuge in the gullet of a humungous space
slug. Or something.
Bill
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