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This is my final render... for now. I'm a bit burned out on it so I'm
going to switch to other things. I was using someone else's PC to do the
bigger renders, and just now noticed the SS2 executable that makes use
of both cores! Doh! Anyway, 3.3 hours render time is not bad considering
all the objects are visible and radiosity is turned on. Will have to
figure out why the atmosphere's media slows things to a crawl...
Here's my ideas for when I come back to it later, but it won't be for a
while...
- smooth the street pavement texture
- change the colors of the street decorations, including the street lamps
- add windows to the street cars
- add glass windows to white ellipsoidal buildings
- pedestrians are missing from the gaps between buildings
+ rotate the section labels some so that a and e are not next to each other
+ shorten the height of the spiral park sculpture
+ make the buildings slightly taller, maybe 6 to 12 storeys instead of 4
to 8
- add support for objects/buildings that get spawned once and only once
+ make the park sculptures less common
- add the Eagle spacecraft model, and find a sculpture of an astronaut
to place next to it
- develop a more memory efficient method of generating buildings
- a hybriod between Chris Colefax's original method and the method I
use now
- generate several instances of each building with different numbers
of storeys, and store them in variables/arrays
- next time I render the scene, re-enable CSG shapes instead of meshes
to see how much it impacts performance
- add ponds to some of the parks
- add golf courses to some of the parks
- add a single, double-width and double-height building (a tower like
the space needle?) near the middle of the scene
- add some flying craft, maybe a dirigible
- enlarge the potted street-side plants a bit
- add lens flare? would it even make sense in this environment?
- sunrise with sun behind planet?
- check the newsgroups, someone responded with a better way of
positioning the trees around 2010-06
- make the "bird's nest" park decoration spiral around instead of being
just concentric rings
--
http://isometricland.com
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Those are some massive sculptures.
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Le 2010-06-25 23:14, SharkD a écrit :
> This is my final render... for now. I'm a bit burned out on it so I'm
> going to switch to other things. I was using someone else's PC to do the
> bigger renders, and just now noticed the SS2 executable that makes use
> of both cores! Doh! Anyway, 3.3 hours render time is not bad considering
> all the objects are visible and radiosity is turned on. Will have to
> figure out why the atmosphere's media slows things to a crawl...
>
>
>
There have been a great improvement. Good work!
Alain
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Small aerospace museum, with models ripped off the web.
It's missing more detail, and is kind of boring. Maybe some holographic
displays or something.
--
http://isometricland.com
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Another one, with a sign out front. Still not very exciting...
--
http://isometricland.com
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LOL! While searching for other space ships I realized that two of them
are from a TV series and are therefore recognizable. Doh!
--
http://isometricland.com
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On 28/06/2010 3:22 AM, SharkD wrote:
> LOL! While searching for other space ships I realized that two of them
> are from a TV series and are therefore recognizable. Doh!
>
>
Your O’Neil cylinder must inhabit the same universe, then. ;-)
BTW this project is coming along nicely. :-D
--
Best Regards,
Stephen
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On 6/28/2010 12:53 AM, Stephen wrote:
> Your O’Neil cylinder must inhabit the same universe, then. ;-)
>
> BTW this project is coming along nicely. :-D
>
>
Thank you! The harsh lighting still makes it look kind of "dead" though. :(
--
http://isometricland.com
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Super Happy Play World!
--
http://isometricland.com
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Forgot to mention that buildings now have two new parameters:
1. chance
2. unique
"Chance" determines the likelihood a building will spawn. Some spawn
more often than others. (Actually, only one spawns less often than the
rest.) "Unique" means a building will spawn once and only once. I'm
using this for the parks with sculptures/models which should never
repeat. Also tweaked the street pavement and lamp textures.
Anyway, that's all for tonight!
--
http://isometricland.com
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