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From: Tim Cook
Subject: Baroque ballerina
Date: 14 Jan 2010 13:34:18
Message: <4b4f63aa@news.povray.org>
Tracing Options
   Quality:  9
   Bounding boxes.......On  Bounding threshold: 3
   Light Buffer.........On  Vista Buffer.........On  Draw Vista Buffer...Off
   Antialiasing.........On  (Method 2, Threshold 0.200, Depth 2, Jitter 
0.01)

Scene contains 248 frame level objects; 0 infinite.

Statistics for baroquegrandeur.pov, Resolution 1200 x 900
----------------------------------------------------------------------------
Pixels:         1096950   Samples:         2989110   Smpls/Pxl: 2.72
Rays:          22374489   Saved:            102731   Max Level: 10/10
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Box                        18475093242     17497707276     94.71
Cone/Cylinder               2087374758      1919558907     91.96
CSG Intersection            2087374758       261603348     12.53
Mesh                       53570565864     19431814856     36.27
Sphere                     17267685725     17267685725    100.00
Bounding Box             1476194642536    495778446676     33.58
Light Buffer              724998848940    346992092188     47.86
Vista Buffer                  99465051        57434132     57.74
----------------------------------------------------------------------------
Calls to Noise:            4497960   Calls to DNoise:        8995930
----------------------------------------------------------------------------
Media Intervals:       30882759303   Media Samples:      31528337013 (1.02)
Shadow Ray Tests:      25338383274   Succeeded:          11993305679
Reflected Rays:           11680883   Total Internal:         7160844
Refracted Rays:            5585189
Transmitted Rays:          2119307
----------------------------------------------------------------------------
Radiosity samples calculated:      99797 (16.98 percent)
Radiosity samples reused:         487767
----------------------------------------------------------------------------
Smallest Alloc:                 25 bytes   Largest:         50331672
Peak memory used:        662467029 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes  42.0 seconds (42 seconds)
Time For Trace:  100 hours 23 minutes  44.0 seconds (361330 seconds)
     Total Time:  100 hours 22 minutes  52.0 seconds (361372 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 218.48 seconds, user 263741.80 seconds, total 
263960.28 seconds
Render averaged 4.09 PPS over 1080000 pixels

I really need a faster machine.  An I7 should be able to churn this out 
in less than 3.5 hours.  Lighting has issues I want to fix, and the 
ballerina mesh needs correcting in a few places but can't really do that 
easily in Moray.

--
Tim Cook
http://empyrean.freesitespace.net


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From: Tim Cook
Subject: Re: Baroque ballerina
Date: 14 Jan 2010 13:35:18
Message: <4b4f63e6$1@news.povray.org>
PS, Ballerina figure, outfit, and room imported from Poser.

--
Tim Cook
http://empyrean.freesitespace.net


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From: Stephen
Subject: Re: Baroque ballerina
Date: 14 Jan 2010 15:35:06
Message: <4b4f7ffa$1@news.povray.org>
Tim Cook wrote:

> I really need a faster machine.  An I7 should be able to churn this out 
> in less than 3.5 hours.  Lighting has issues I want to fix, and the 
> ballerina mesh needs correcting in a few places but can't really do that 
> easily in Moray.
> 

I like it. In fact I could have used the tutu for the last TC-RTC ;)
The sunbeams are good.

-- 

Best Regards,
	Stephen


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From: Thomas de Groot
Subject: Re: Baroque ballerina
Date: 15 Jan 2010 03:25:17
Message: <4b50266d$1@news.povray.org>
Yes, impressive scene indeed. Two comments though. First, imo the sunbeams 
are a bit too extreme. I would prefer a little bit subtler/more transparant 
atmosphere. Second, the ballerina floats/jumps in the air? This makes her a 
bit artificially added to the scene. Imo it would be better if she had one 
foot on the ground at least, with a clear cut shadow over the floor. Just my 
two cents of course :-)

Thomas


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From: Paolo Gibellini
Subject: Re: Baroque ballerina
Date: 15 Jan 2010 04:31:18
Message: <4b5035e6$1@news.povray.org>
>Tim Cook  on date 14/01/2010 19:34 wrote:
[...]
> 
> I really need a faster machine.  An I7 should be able to churn this out 
> in less than 3.5 hours.  Lighting has issues I want to fix, and the 
> ballerina mesh needs correcting in a few places but can't really do that 
> easily in Moray.
> 
> -- 
> Tim Cook
> http://empyrean.freesitespace.net
> 
> ------------------------------------------------------------------------
> 

A very nice atmosphere, I like the "mood" and the colors.

Paolo


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From: Mike Raiford
Subject: Re: Baroque ballerina
Date: 15 Jan 2010 07:59:00
Message: <4b506694$1@news.povray.org>
On 1/14/2010 12:34 PM, Tim Cook wrote:
> Tracing Options
> Quality: 9
> Bounding boxes.......On Bounding threshold: 3
> Light Buffer.........On Vista Buffer.........On Draw Vista Buffer...Off
> Antialiasing.........On (Method 2, Threshold 0.200, Depth 2, Jitter 0.01)
>
> Scene contains 248 frame level objects; 0 infinite.
>
> Statistics for baroquegrandeur.pov, Resolution 1200 x 900

Beautifully done, Tim! Excellent composition, and the media effect 
really adds to the atmosphere. I can almost hear the music playing in 
the background as she practices.

-- 
~Mike


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From: somebody
Subject: Re: Baroque ballerina
Date: 15 Jan 2010 09:15:29
Message: <4b507881@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message
news:4b50266d$1@news.povray.org...
> Yes, impressive scene indeed. Two comments though. First, imo the sunbeams
> are a bit too extreme. I would prefer a little bit subtler/more
transparant
> atmosphere. Second, the ballerina floats/jumps in the air? This makes her
a
> bit artificially added to the scene. Imo it would be better if she had one
> foot on the ground at least, with a clear cut shadow over the floor. Just
my
> two cents of course :-)

Seconded. I would also prefer her facing the light/window instead, to
improve the mood and eliminate distracting shadowing on the face.


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From: Jim Charter
Subject: Re: Baroque ballerina
Date: 15 Jan 2010 09:38:03
Message: <4b507dcb$1@news.povray.org>
Wow! Big-time! In particular the modeling of the the conservatory is 
beautifully detailed and convincing.  Ambitious lighting study.

At first I was disturbed by the heavy shadowing on the figure but when I 
opened up the picture and saw how the entire composition works, with the 
figure balancing the rich dark area on the left, I understood better the 
dramatic and moody effect you are seeking.

This is an ambitious picture and so I must side with Thomas and urge you 
to see if you might push it just a little farther.

The main drama of the picture is the light.  And there seem to be three 
separate elements at play: the light of the landscape outside, the 
sunbeams coming through the window, and the interior candle lights. This 
makes the whole thing quite ambitious. The candles are probably fine, it 
is the relationship between the other two that the mind seeks to 
reconcile. It is hard to fix the time of day, for instance, and that is 
crucial to really getting the mood.

The light streaks seem to be converging to their source. I cannot tell 
if this is do to the perspective of the camera?

Also, with so much streaking through the dust I would expect more of a 
pattern on the floor?  I think, as Thomas also mentioned, my main 
problem is with the floor.  Somehow there needs to be more distinctness 
there to help the mind locate it.


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From: Kenneth
Subject: Re: Baroque ballerina
Date: 15 Jan 2010 10:20:00
Message: <web.4b5084389f9611ee65f302820@news.povray.org>
Quite a beautiful image, a painting come-to-life. Makes we want to pull it up in
Photoshop and lighten it, just to see all the wonderful detail that's in this
scene.

Mt own two cents: The ballerina could, IMO, have a a hint more fill light;
as-is, she seems 'on the verge' of looking a bit like a cut-out, not quite
blended into the hazy atmosphere. OR (and this is just my personal opinion), she
could be repositioned to be near the more visible large window--which would
wonderfully encompass her visually--perhaps standing in front of it, with the
light streaming in on her. The reason being that the
scene as a whole doesn't look quite balanced to me (compositionally speaking);
I'm not sure what the main element is supposed to be, the room or the figure.
Personally, I think the room and its wonderful atmosphere should take
precedence--with the ballerina as more of a humanizing element than an
'equally-weighted' compositional one. As a side effect of this, it would make
the room look even more imposing and grand (since the girl would be smaller in
the frame.) Of course, all of this may have the opposite effect (though still a
good one): drawing *attention* to the smaller figure, enclosed by the cavernous
space.

Ken


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From: Tim Cook
Subject: Re: Baroque ballerina
Date: 15 Jan 2010 10:51:36
Message: <4b508f08$1@news.povray.org>
Thomas de Groot wrote:
> Yes, impressive scene indeed. Two comments though. First, imo the sunbeams 
> are a bit too extreme. I would prefer a little bit subtler/more transparant 
> atmosphere. Second, the ballerina floats/jumps in the air? This makes her a 
> bit artificially added to the scene. Imo it would be better if she had one 
> foot on the ground at least, with a clear cut shadow over the floor. Just my 
> two cents of course :-)

Yeah, on the whole the settings are very much a 'rough draft, just to 
see what it looks like' thing...am currently tweaking things.  The 
ballerina *is* touching the floor, it's just hard to see because the 
light from the windows is so faint (the sunbeams are way 
overexaggerated).  Nothing much has been done to the texturing of 
anything, here (except for making the crystals on the chandelier 
refracting/dispersing and taking 90 of the 100.5 hours of render) and 
the flames of the candles emitting media.  I've fixed the pose of the 
ballerina some and am now testing making her less uncanny valley 
material with subsurface scattering and things.

The poser scene of the room had a whole bunch of doodads with it that I 
can add (and there's some other things I can throw in, too).

--
Tim Cook
http://empyrean.freesitespace.net


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