Tracing Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Light Buffer.........On Vista Buffer.........On Draw Vista Buffer...Off
Antialiasing.........On (Method 2, Threshold 0.200, Depth 2, Jitter
0.01)
Scene contains 248 frame level objects; 0 infinite.
Statistics for baroquegrandeur.pov, Resolution 1200 x 900
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Pixels: 1096950 Samples: 2989110 Smpls/Pxl: 2.72
Rays: 22374489 Saved: 102731 Max Level: 10/10
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Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 18475093242 17497707276 94.71
Cone/Cylinder 2087374758 1919558907 91.96
CSG Intersection 2087374758 261603348 12.53
Mesh 53570565864 19431814856 36.27
Sphere 17267685725 17267685725 100.00
Bounding Box 1476194642536 495778446676 33.58
Light Buffer 724998848940 346992092188 47.86
Vista Buffer 99465051 57434132 57.74
----------------------------------------------------------------------------
Calls to Noise: 4497960 Calls to DNoise: 8995930
----------------------------------------------------------------------------
Media Intervals: 30882759303 Media Samples: 31528337013 (1.02)
Shadow Ray Tests: 25338383274 Succeeded: 11993305679
Reflected Rays: 11680883 Total Internal: 7160844
Refracted Rays: 5585189
Transmitted Rays: 2119307
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Radiosity samples calculated: 99797 (16.98 percent)
Radiosity samples reused: 487767
----------------------------------------------------------------------------
Smallest Alloc: 25 bytes Largest: 50331672
Peak memory used: 662467029 bytes
----------------------------------------------------------------------------
Time For Parse: 0 hours 0 minutes 42.0 seconds (42 seconds)
Time For Trace: 100 hours 23 minutes 44.0 seconds (361330 seconds)
Total Time: 100 hours 22 minutes 52.0 seconds (361372 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 218.48 seconds, user 263741.80 seconds, total
263960.28 seconds
Render averaged 4.09 PPS over 1080000 pixels
I really need a faster machine. An I7 should be able to churn this out
in less than 3.5 hours. Lighting has issues I want to fix, and the
ballerina mesh needs correcting in a few places but can't really do that
easily in Moray.
--
Tim Cook
http://empyrean.freesitespace.net
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