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From: stbenge
Subject: Re: interesting shape: CA, DF3, isosurface (284k jpg)
Date: 5 Jun 2009 11:58:49
Message: <4a2940b9@news.povray.org>
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Darren New wrote:
> Actually, I'd like to see the file into which you injected your DF3.
> That is, the surrounding lighting and statements and such.
Okay, here it is. I can also post the df3 file if you are interested. I
have the max_gradient for the isosurface set at 80, even though POV
suggested 2037.859:
/*
CAdf3B.pov
June 2009
Samuel Benge
*/
#default{finish{ambient 0}}
camera{
location <-0.1735,10.3,-13>
look_at<0,.5,0>
angle 20/1.75
}
#declare air = <.1 .2 .5>;
#declare lres = 3;
#declare lpos = <.5,.5,1>;
light_source{
lpos*100000,1.75
area_light x*80000,z*80000,lres,lres
adaptive 2 jitter
}
background{rgb <92,30,1>/1024}
#declare densityFile = "brainB.df3";
#declare DF3B=
pigment{
pigment_pattern{planar scale 2 translate -y}
pigment_map{
[0 rgb 0]
[.05
density_file df3 densityFile
interpolate 1
translate -1/2
rotate x*90+y*90
scale 2*<1,-1,1>
]
}
}
#declare DF3=
function{
pigment{
pigment_pattern{DF3B}
color_map{
[0 rgb 0]
[.25 rgb 1]
}
}
}
isosurface{
function{
-DF3(x,y,z).grey+.5
}
accuracy .001
max_gradient 80
contained_by{box{-1,1}}
pigment{
bumps scale<100,.1,100>
frequency 20
translate y*.25
color_map{
[0 rgb<.8,.8,1>]
[.25 rgb 1]
[.5 rgb<.8,.7,1>]
[1 rgb<1,.8,.7>]
}
}
finish{brilliance 0}
translate -y/8
scale<2,1,2>
double_illuminate
no_shadow
}
box{-1.01,1.01
pigment{rgbt 1}
interior{
media{
absorption 70*air
density{
pigment_pattern{DF3B}
color_map{
[.1 rgb 0]
[.125 rgb 1]
}
}
}
}
translate -y/8
scale<2,1,2>
hollow
}
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From: Darren New
Subject: Re: interesting shape: CA, DF3, isosurface (284k jpg)
Date: 5 Jun 2009 12:31:36
Message: <4a294868$1@news.povray.org>
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stbenge wrote:
> Okay, here it is. I can also post the df3 file if you are interested.
Thank you! I wanted to play with different CAs, not fiddle with the POV ray
itself. :-)
Actually, I have a CA that generates a nice 3D cave structure kind of thing
(sorta). Originally built for an automated dungeon-crawl type game. I've put
off building an actual scene because the blobs never seemed to come out
right. I never thought to try a DF3 instead. I'll give this a go (in my
copious spare time ;-).
--
Darren New, San Diego CA, USA (PST)
There's no CD like OCD, there's no CD I knoooow!
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From: stbenge
Subject: Re: interesting shape: CA, DF3, isosurface (284k jpg)
Date: 5 Jun 2009 14:04:04
Message: <4a295e14$1@news.povray.org>
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Darren New wrote:
> stbenge wrote:
>> Okay, here it is. I can also post the df3 file if you are interested.
>
> Thank you! I wanted to play with different CAs, not fiddle with the POV
> ray itself. :-)
No problem! I know how you feel. I should feel bad about not learning
vector.h and how to write df3s with it, but I don't :)
> Actually, I have a CA that generates a nice 3D cave structure kind of
> thing (sorta). Originally built for an automated dungeon-crawl type
> game. I've put off building an actual scene because the blobs never
> seemed to come out right. I never thought to try a DF3 instead. I'll
> give this a go (in my copious spare time ;-).
I would like to see it when you have something to show. I'm always
interested in those types of things!
Sam
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From: Paolo Gibellini
Subject: Re: interesting shape: CA, DF3, isosurface (284k jpg)
Date: 8 Jun 2009 04:30:56
Message: <4a2ccc40@news.povray.org>
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Really intriguing!
;-)
Paolo
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From: Jaime Vives Piqueres
Subject: Re: interesting shape: CA, DF3, isosurface (284k jpg)
Date: 8 Jun 2009 14:14:39
Message: <4a2d550f$1@news.povray.org>
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> Really intriguing!
Now that I think of it, apart from the technical wonders and the highly
artistic look, there is always "the intriguing touch" in Sam images.
Great Work on this one, BTW...
--
Jaime
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From: stbenge
Subject: Re: interesting shape: CA, DF3, isosurface (284k jpg)
Date: 8 Jun 2009 15:22:12
Message: <4a2d64e4@news.povray.org>
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Paolo Gibellini wrote:
> Really intriguing!
> ;-)
> Paolo
Thank you.
Sam
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From: stbenge
Subject: Re: interesting shape: CA, DF3, isosurface (284k jpg)
Date: 8 Jun 2009 15:23:33
Message: <4a2d6535$1@news.povray.org>
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Jaime Vives Piqueres wrote:
>> Really intriguing!
>
> Now that I think of it, apart from the technical wonders and the highly
> artistic look, there is always "the intriguing touch" in Sam images.
>
> Great Work on this one, BTW...
Thanks, it was just a test. I figured I should post *something* :)
Sam
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From: Thomas de Groot
Subject: Re: interesting shape: CA, DF3, isosurface (284k jpg)
Date: 9 Jun 2009 02:59:33
Message: <4a2e0855$1@news.povray.org>
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"stbenge" <" <-"@hotmail.com> schreef in bericht
news:4a2d6535$1@news.povray.org...
>
> Thanks, it was just a test. I figured I should post *something* :)
Somehow, your tests are always more than just a test.
Thomas
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From: Jaime Vives Piqueres
Subject: Re: interesting shape: CA, DF3, isosurface (284k jpg)
Date: 9 Jun 2009 11:21:41
Message: <4a2e7e05$1@news.povray.org>
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> Somehow, your tests are always more than just a test.
Test scenes are almost whole genre in visual arts, and some people are
very good at it, including Samuel. Making a non-boring test scene is really
an art...
--
Jaime
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From: Thomas de Groot
Subject: Re: interesting shape: CA, DF3, isosurface (284k jpg)
Date: 10 Jun 2009 03:50:34
Message: <4a2f65ca@news.povray.org>
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"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht
news:4a2e7e05$1@news.povray.org...
> Test scenes are almost whole genre in visual arts, and some people are
> very good at it, including Samuel. Making a non-boring test scene is
> really
> an art...
I fully agree.
Thomas
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