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Darren New wrote:
> Actually, I'd like to see the file into which you injected your DF3.
> That is, the surrounding lighting and statements and such.
Okay, here it is. I can also post the df3 file if you are interested. I
have the max_gradient for the isosurface set at 80, even though POV
suggested 2037.859:
/*
CAdf3B.pov
June 2009
Samuel Benge
*/
#default{finish{ambient 0}}
camera{
location <-0.1735,10.3,-13>
look_at<0,.5,0>
angle 20/1.75
}
#declare air = <.1 .2 .5>;
#declare lres = 3;
#declare lpos = <.5,.5,1>;
light_source{
lpos*100000,1.75
area_light x*80000,z*80000,lres,lres
adaptive 2 jitter
}
background{rgb <92,30,1>/1024}
#declare densityFile = "brainB.df3";
#declare DF3B=
pigment{
pigment_pattern{planar scale 2 translate -y}
pigment_map{
[0 rgb 0]
[.05
density_file df3 densityFile
interpolate 1
translate -1/2
rotate x*90+y*90
scale 2*<1,-1,1>
]
}
}
#declare DF3=
function{
pigment{
pigment_pattern{DF3B}
color_map{
[0 rgb 0]
[.25 rgb 1]
}
}
}
isosurface{
function{
-DF3(x,y,z).grey+.5
}
accuracy .001
max_gradient 80
contained_by{box{-1,1}}
pigment{
bumps scale<100,.1,100>
frequency 20
translate y*.25
color_map{
[0 rgb<.8,.8,1>]
[.25 rgb 1]
[.5 rgb<.8,.7,1>]
[1 rgb<1,.8,.7>]
}
}
finish{brilliance 0}
translate -y/8
scale<2,1,2>
double_illuminate
no_shadow
}
box{-1.01,1.01
pigment{rgbt 1}
interior{
media{
absorption 70*air
density{
pigment_pattern{DF3B}
color_map{
[.1 rgb 0]
[.125 rgb 1]
}
}
}
}
translate -y/8
scale<2,1,2>
hollow
}
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