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From: nemesis
Subject: Re: tractor 2008 (164k jpg)
Date: 1 Dec 2008 15:17:32
Message: <4934465c@news.povray.org>
The AO makes the whole scene look chrome, despite no reflections.

It's all CSG, master?  How did you do the side-front of the tractor, 
just above the wheels?  It looks curved in a way I can't figure out how 
to do with just primitives?  :)

This image should be posted in some CG webforums, beyond just 
newsgroups... it would bring much awareness for Povray.  Well, that and 
an indication for povray's Hall of Fame as well. :)


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From: stbenge
Subject: Re: tractor 2008 (164k jpg)
Date: 1 Dec 2008 18:55:00
Message: <49347954@news.povray.org>
Bridgeofstraws wrote:
> That tractor is awesome!  As it has already been said, I can almost touch it.
> Thank you for sharing your awesome model.

Thanks

> I just have one question:  Where might I find the M.O.P.S' belt macros?  I
> googled for them but had no luck.  Any and all help is appreciated.

I had a little trouble finding this. Here you go:

http://pagesperso-orange.fr/mops/atelier05.html

It's all in French, but it's not much of a problem. I just took an 
example file and cut out the unnecessary parts to make it work for my scene.

Sam


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From: stbenge
Subject: Re: tractor 2008 (164k jpg)
Date: 1 Dec 2008 18:56:05
Message: <49347995$1@news.povray.org>
St. wrote:
> Excellent Sam, just excellent. Please do finish something one day though? :)

Sure, one of these days :)

Sam


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From: stbenge
Subject: Re: tractor 2008 (164k jpg)
Date: 1 Dec 2008 19:04:09
Message: <49347b79@news.povray.org>
nemesis wrote:
> The AO makes the whole scene look chrome, despite no reflections.
> 
> It's all CSG, master?  How did you do the side-front of the tractor, 
> just above the wheels?  It looks curved in a way I can't figure out how 
> to do with just primitives?  :)

Ah, good eye. What I had to do was intersect a cylinder with a prism 
using a custom curve, and then follow that up with a bunch of spheres 
following the same curve. Sounds easy, but it wasn't `:/

> This image should be posted in some CG webforums, beyond just 
> newsgroups... it would bring much awareness for Povray.  Well, that and 
> an indication for povray's Hall of Fame as well. :)

Maybe we POVvers should start entering contests or something. There's a 
steampunk contest going on right now, and POV is really good for making 
mechanical things :)

Sam


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From: stbenge
Subject: Re: tractor 2008 (164k jpg)
Date: 1 Dec 2008 19:05:44
Message: <49347bd8@news.povray.org>
Meothuru wrote:
> Cool work...
> remembers me a litte bit for a monstertruck
> just like this:
> 
>
http://www-c.inria.fr/gamma/download/affichage.php?dir=MISC_VEH&name=Monstertruck&last_page=13

That model is begging to be raytraced :)

Sam


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From: stbenge
Subject: Re: tractor 2008 (164k jpg)
Date: 1 Dec 2008 19:08:13
Message: <49347c6d$1@news.povray.org>
Thomas de Groot wrote:
> Excellent modelling indeed. Bravo!
> 
> One question though: the caterpillars do not seem very functional with only 
> one pair of wheels touching the ground...

Thanks. Like I said, it's an imaginary design, made from a sketch. Of 
course I had some doubts about the design, but I thought I would try it 
out anyway. The idea was to have a machine made for going up small 
slopes. The design is probably unnecessary :)

Sam


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From: stbenge
Subject: Re: tractor 2008 (164k jpg)
Date: 1 Dec 2008 19:12:04
Message: <49347d54@news.povray.org>
Kirk Andrews wrote:
>> It's so real I can almost touch it. Beautiful. Great detail. (I really like the
>> monochrome look too; lends itself *very* well to such an image.)
>>
>> The only nitpick I might offer is that the lighting/shadows look a bit *too*
>> smooth or perhaps omnidirectional, although that's not really the proper term
>> for it. In the belt treads, for example.
>>
> 
> Well, I think this is what is often called a "mud render" -- textures are still
> to come and lighting is just ambient occlusion.  Sam is just being gracious,
> lest he blow us all away.
> 
> Thanks, Sam.  Amazing as usual.

Yeah, I rendered this with basic textures to simply display the model. I 
don't know if I'll go forward and finish the scene or not. Maybe I'll 
try out some textures, but the code is a little hard to navigate (it's 
over 1000 lines long).

Sam


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From: stbenge
Subject: Re: tractor 2008 (164k jpg)
Date: 1 Dec 2008 19:13:43
Message: <49347db7@news.povray.org>
Kenneth wrote:
> stbenge <THI### [at] hotmailcom> wrote:
>> This is an imaginary tractor, modeled from
>> a sketch. It took me several days to model. Most of that time was spent
>> adding details, though the model could still use more of them.
> 
> It's so real I can almost touch it. Beautiful. Great detail. (I really like the
> monochrome look too; lends itself *very* well to such an image.)
> 
> The only nitpick I might offer is that the lighting/shadows look a bit *too*
> smooth or perhaps omnidirectional, although that's not really the proper term
> for it. In the belt treads, for example.
> 
> Otherwise, WOW! You really have a magic touch with your images.

Thank you for your comments. The lighting is like that on purpose, 
though I did not intend for the shadows to be quite so soft. It almost 
looks like the front tracks are treading on air.

Sam


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From: nemesis
Subject: Re: CGSociety Steampunk contest (was tractor 2008)
Date: 1 Dec 2008 20:31:19
Message: <49348fe7$1@news.povray.org>
stbenge wrote:
> nemesis wrote:
>> This image should be posted in some CG webforums, beyond just 
>> newsgroups... it would bring much awareness for Povray.  Well, that 
>> and an indication for povray's Hall of Fame as well. :)
> 
> Maybe we POVvers should start entering contests or something. There's a 
> steampunk contest going on right now, and POV is really good for making 
> mechanical things :)

Yes:
http://features.cgsociety.org/challenge/steampunk/

Would you be courageous enough to challenge all those polygon-pros with 
a little CSG wonder?  It's a very hard task.

I also heard this contest is offering US$220,000 in prizes!  Plus, it 
can be made in teams rather than individually.  Overall, an amazing 
oportunity in all accounts. :)


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From: Dre
Subject: Re: tractor 2008 (164k jpg)
Date: 1 Dec 2008 21:10:53
Message: <4934992d$1@news.povray.org>
"stbenge" <THI### [at] hotmailcom> wrote in message 
news:49347d54@news.povray.org...
> Kirk Andrews wrote:
>>> It's so real I can almost touch it. Beautiful. Great detail. (I really 
>>> like the
>>> monochrome look too; lends itself *very* well to such an image.)
>>>
>>> The only nitpick I might offer is that the lighting/shadows look a bit 
>>> *too*
>>> smooth or perhaps omnidirectional, although that's not really the proper 
>>> term
>>> for it. In the belt treads, for example.
>>>
>>
>> Well, I think this is what is often called a "mud render" -- textures are 
>> still
>> to come and lighting is just ambient occlusion.  Sam is just being 
>> gracious,
>> lest he blow us all away.
>>
>> Thanks, Sam.  Amazing as usual.
>
> Yeah, I rendered this with basic textures to simply display the model. I 
> don't know if I'll go forward and finish the scene or not. Maybe I'll try 
> out some textures, but the code is a little hard to navigate (it's over 
> 1000 lines long).
>
> Sam

Thats the problem I seem to have when my scenes start to get somewhere, they 
become so huge i have trouble following them...

One question I have, how do you get those nice round edges instead of the 
sharp square edges you normally get when you difference stuff??  Do you do 
anything special here or do you manually round them off everywhere?

Cheers Dre


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