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Hello everyone,
Not the best render, but I thought I'd post it here instead of just
sitting on it. I don't know where the extra modifications went; they
disappeared after moving the terminations outward. Oh well.
Anyway, to save time when rendering, I prerendered the shadow with
photons and then rendered the crystal on top of that with focal blur.
Rune's Illusion include file is useful for projecting a prerendered
scene into a scene. I shrunk it down with IrfanView and added color
bleeding (in POV) after that.
I hope you like it!
Sam
Post a reply to this message
Attachments:
Download 'quartz1.jpg' (122 KB)
Preview of image 'quartz1.jpg'
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Beautiful.
:)
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These are beautiful renders, Sam. Keep them coming. I wouldn't mind
being treated to a lapidary exposition here on p.b.i.
Skip
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news: 46cf538a@news.povray.org...
> Hello everyone,
>
> Not the best render, but I thought I'd post it here instead of just
> sitting on it. I don't know where the extra modifications went; they
> disappeared after moving the terminations outward. Oh well.
>
> Anyway, to save time when rendering, I prerendered the shadow with
> photons and then rendered the crystal on top of that with focal blur.
> Rune's Illusion include file is useful for projecting a prerendered
> scene into a scene. I shrunk it down with IrfanView and added color
> bleeding (in POV) after that.
"Not the best render" but nice one indeed! your color bleeding gives a
pretty realistic extra touch.
I never tried it but that gives me willing to do.
>
> I hope you like it!
definitely yes :-)
Marc
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Lovely render. Very nice.
Is that method of physically rendering a scene on a scene faster than saving
the photon data and then loading it to render the final scene?
Post a reply to this message
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Samuel Benge wrote:
> Hello everyone,
>
> Not the best render, but I thought I'd post it here instead of just
> sitting on it. I don't know where the extra modifications went; they
> disappeared after moving the terminations outward. Oh well.
>
> Anyway, to save time when rendering, I prerendered the shadow with
> photons and then rendered the crystal on top of that with focal blur.
> Rune's Illusion include file is useful for projecting a prerendered
> scene into a scene. I shrunk it down with IrfanView and added color
> bleeding (in POV) after that.
>
> I hope you like it!
>
> Sam
Ooo!
--
Stefan
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Samuel Benge wrote:
> Hello everyone,
>
> I hope you like it!
>
How could we not? ;)
It's just beautiful.
> Sam
>
> ------------------------------------------------------------------------
>
-- Arttu "Blizzara" Voutilainen
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Skip Talbot wrote:
> These are beautiful renders, Sam. Keep them coming. I wouldn't mind
> being treated to a lapidary exposition here on p.b.i.
>
> Skip
Thanks Skip! I plan to render minerals that I have found and/or have in
my collection.
~Sam
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M_a_r_c wrote:
> "Not the best render" but nice one indeed! your color bleeding gives a
> pretty realistic extra touch.
> I never tried it but that gives me willing to do.
Well good luck with it! Instructions for use are given in the file itself.
>> I hope you like it!
>
> definitely yes :-)
>
> Marc
Thank you :)
Sam
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stm31415 wrote:
> Lovely render. Very nice.
Gracias :)
> Is that method of physically rendering a scene on a scene faster than saving
> the photon data and then loading it to render the final scene?
I don't know. It depends on whether you save time with both rendering
and parsing, or just parsing. If it's the latter, then probably not.
Sam
Post a reply to this message
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