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From: Stefan Viljoen
Subject: -Another- RSOCP variation (217kB jpeg)
Date: 19 Jun 2007 02:30:29
Message: <467777fb@news.povray.org>
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This is based on an image posted here about six months (?) ago. The original
artist may recognize that I ripped his idea off...
The twirly thingy is stolen directly (and shamelessly) from Friedrich
Lohmueller's excellent Pov tutorial pages.
The same old dead horse (maybe) but I think at least the colors look nice.
K'pla!
--
Stefan
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Attachments:
Download 'rsocp_variation.jpg' (218 KB)
Preview of image 'rsocp_variation.jpg'
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It looks nice!
But you have rendered a square image with a 4:3 aspect ratio, which has
stretched the image. To use a 1:1 aspect ratio, you can set...
up y
right x
...in the camera definition.
Rune
--
http://runevision.com
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From: Stefan Viljoen
Subject: Re: -Another- RSOCP variation (217kB jpeg)
Date: 19 Jun 2007 05:38:25
Message: <4677a410@news.povray.org>
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Rune wrote:
> It looks nice!
Fanx
> But you have rendered a square image with a 4:3 aspect ratio, which has
> stretched the image. To use a 1:1 aspect ratio, you can set...
>
> up y
> right x
>
> ...in the camera definition.
>
> Rune
Eh? Here's my camera def:
camera { // Camera SceneCam
location < -11.316, -14.102, 7.067>
sky < 0.00000, 0.00000, 1.00000> // Use right
handed-system
up < 0.0, 0.0, 1.0> // Where Z is up
right < 1.34707, 0.0, 0.0> // Right Vector is
adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect
ratio
angle 30.00000 // Vertical 22.500
look_at < 0.485, -0.151, -1.601>
}
(obviously the boilerplate one from Moray). I rendered the image in
1280x1024 - the aspect seems correct on my monitor here...? Or is 1280x1024
the culprit?
Or am I just being daft?
Sorry but I'm still relatively new to Pov and I've never had to bother with
fixing aspect ratios...
Thanks for take a peek at the image!
Regards,
--
Stefan
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Looks like one of your floor blocks has been marked for death by pirates.
;-)
PS nice.
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From: Stefan Viljoen
Subject: Re: -Another- RSOCP variation (217kB jpeg)
Date: 19 Jun 2007 07:24:53
Message: <4677bd05@news.povray.org>
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Bill Pragnell wrote:
> Looks like one of your floor blocks has been marked for death by pirates.
> ;-)
>
> PS nice.
Thanks - that was a slip with gimp when I was saving the image from tga to
jpeg after rendering - I accidentally had a brush tool "misfire"...:)
--
Stefan
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Stefan Viljoen <spa### [at] removethispolardcom> wrote:
> Bill Pragnell wrote:
>
> > Looks like one of your floor blocks has been marked for death by pirates.
> > ;-)
> >
> > PS nice.
>
> Thanks - that was a slip with gimp when I was saving the image from tga to
> jpeg after rendering - I accidentally had a brush tool "misfire"...:)
Aha. That happens to me too. Stupid hair-trigger gimp tools :)
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"Stefan Viljoen" <spa### [at] removethispolardcom> schreef in bericht
news:4677a410@news.povray.org...
> Or am I just being daft?
>
To tell the truth, neither can I see anything wrong with this image...
Nice one Stefan!
Thomas
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Stefan Viljoen wrote:
> Eh? Here's my camera def:
>
> up < 0.0, 0.0, 1.0> // Where Z is up
> right < 1.34707, 0.0, 0.0> // Right Vector is
It should be
right < 1.25, 0.0, 0.0>
I thought at first that the image was square, but it is in fact 1280x1024
which is 5:4 aspect ratio. However, your camera definition uses a 4:3 aspect
ratio, which stretches the image slightly. See the attached image. If you
change the right vector in the camera to the one above, the image will not
be stretched anymore.
Rune
--
http://runevision.com
Post a reply to this message
Attachments:
Download 'rsocp_variation_stretched.jpg' (105 KB)
Preview of image 'rsocp_variation_stretched.jpg'
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From: Stefan Viljoen
Subject: Re: -Another- RSOCP variation (217kB jpeg)
Date: 19 Jun 2007 09:25:08
Message: <4677d933@news.povray.org>
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Rune wrote:
> Stefan Viljoen wrote:
>> Eh? Here's my camera def:
>>
>
>> up < 0.0, 0.0, 1.0> // Where Z is up
>> right < 1.34707, 0.0, 0.0> // Right Vector is
>
> It should be
>
> right < 1.25, 0.0, 0.0>
>
> I thought at first that the image was square, but it is in fact 1280x1024
> which is 5:4 aspect ratio. However, your camera definition uses a 4:3
> aspect ratio, which stretches the image slightly. See the attached image.
> If you change the right vector in the camera to the one above, the image
> will not be stretched anymore.
>
> Rune
Ok, thanks!
I'll remember that when rendering in 1280x1024 in the future.
Regards,
--
Stefan
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From: Stefan Viljoen
Subject: Re: -Another- RSOCP variation (217kB jpeg)
Date: 19 Jun 2007 09:27:27
Message: <4677d9be@news.povray.org>
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Thomas de Groot wrote:
>
> "Stefan Viljoen" <spa### [at] removethispolardcom> schreef in bericht
> news:4677a410@news.povray.org...
>
>> Or am I just being daft?
>>
>
> To tell the truth, neither can I see anything wrong with this image...
> Nice one Stefan!
>
> Thomas
Bedankt, Thomas! Interessant om 'n Nederlander hier te sien. Hoe se julle
daar? Erg Leuk!
Groete vir die kaaskoppe
--
Stefan
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