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Rune wrote:
> Stefan Viljoen wrote:
>> Eh? Here's my camera def:
>>
>
>> up < 0.0, 0.0, 1.0> // Where Z is up
>> right < 1.34707, 0.0, 0.0> // Right Vector is
>
> It should be
>
> right < 1.25, 0.0, 0.0>
>
> I thought at first that the image was square, but it is in fact 1280x1024
> which is 5:4 aspect ratio. However, your camera definition uses a 4:3
> aspect ratio, which stretches the image slightly. See the attached image.
> If you change the right vector in the camera to the one above, the image
> will not be stretched anymore.
>
> Rune
Ok, thanks!
I'll remember that when rendering in 1280x1024 in the future.
Regards,
--
Stefan
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