|
|
Stefan Viljoen wrote:
> Eh? Here's my camera def:
>
> up < 0.0, 0.0, 1.0> // Where Z is up
> right < 1.34707, 0.0, 0.0> // Right Vector is
It should be
right < 1.25, 0.0, 0.0>
I thought at first that the image was square, but it is in fact 1280x1024
which is 5:4 aspect ratio. However, your camera definition uses a 4:3 aspect
ratio, which stretches the image slightly. See the attached image. If you
change the right vector in the camera to the one above, the image will not
be stretched anymore.
Rune
--
http://runevision.com
Post a reply to this message
Attachments:
Download 'rsocp_variation_stretched.jpg' (105 KB)
Preview of image 'rsocp_variation_stretched.jpg'
|
|