POV-Ray : Newsgroups : povray.binaries.images : Surface Dust Server Time
4 Nov 2024 17:54:07 EST (-0500)
  Surface Dust (Message 1 to 3 of 3)  
From: Bryan Valencia
Subject: Surface Dust
Date: 3 May 2007 18:23:33
Message: <463a60e5$1@news.povray.org>
I tried a semitransparent granite texture to simulate surface dust (not in
the atmosphere, just lying on the surfaces, and I am not satisfied.


Is there another approach to adding surface dust to a texture?


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From: Trevor G Quayle
Subject: Re: Surface Dust
Date: 3 May 2007 23:45:02
Message: <web.463aac0b2be0ee5718cba2ba0@news.povray.org>
"Bryan Valencia" <com### [at] yahoocom> wrote:
> I tried a semitransparent granite texture to simulate surface dust (not in
> the atmosphere, just lying on the surfaces, and I am not satisfied.
>
>
> Is there another approach to adding surface dust to a texture?

have a look at "slope" pattern textures

eg (one that I've used before):

#declare TDusty=
texture{
  pigment{
    slope y
    color_map{
      [0.5 rgbt 1]
      [1.0 rgbt<0.65,0.65,0.60,0.75>]
    }
    poly_wave 1.1
  }
  finish{
    ambient 0
    diffuse 0.85
    brilliance .33
  }
}

Layer it over your base layer, you can even try a normal to enhance it.

-tgq


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From: PovManiac
Subject: Re: Surface Dust
Date: 16 May 2007 22:45:01
Message: <web.464bc13e2be0ee571095d5020@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "Bryan Valencia" <com### [at] yahoocom> wrote:
> > I tried a semitransparent granite texture to simulate surface dust (not in
> > the atmosphere, just lying on the surfaces, and I am not satisfied.
> >
> >
> > Is there another approach to adding surface dust to a texture?
>
> have a look at "slope" pattern textures
>
> eg (one that I've used before):
>
> #declare TDusty=
> texture{
>   pigment{
>     slope y
>     color_map{
>       [0.5 rgbt 1]
>       [1.0 rgbt<0.65,0.65,0.60,0.75>]
>     }
>     poly_wave 1.1
>   }
>   finish{
>     ambient 0
>     diffuse 0.85
>     brilliance .33
>   }
> }
>
> Layer it over your base layer, you can even try a normal to enhance it.
>
> -tgq

A thin very tranparent layer of fog colored chaulky grey bounded by an
invisible shape should do the trick.


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