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"Bryan Valencia" <com### [at] yahoocom> wrote:
> I tried a semitransparent granite texture to simulate surface dust (not in
> the atmosphere, just lying on the surfaces, and I am not satisfied.
>
>
> Is there another approach to adding surface dust to a texture?
have a look at "slope" pattern textures
eg (one that I've used before):
#declare TDusty=
texture{
pigment{
slope y
color_map{
[0.5 rgbt 1]
[1.0 rgbt<0.65,0.65,0.60,0.75>]
}
poly_wave 1.1
}
finish{
ambient 0
diffuse 0.85
brilliance .33
}
}
Layer it over your base layer, you can even try a normal to enhance it.
-tgq
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