|
|
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "Bryan Valencia" <com### [at] yahoocom> wrote:
> > I tried a semitransparent granite texture to simulate surface dust (not in
> > the atmosphere, just lying on the surfaces, and I am not satisfied.
> >
> >
> > Is there another approach to adding surface dust to a texture?
>
> have a look at "slope" pattern textures
>
> eg (one that I've used before):
>
> #declare TDusty=
> texture{
> pigment{
> slope y
> color_map{
> [0.5 rgbt 1]
> [1.0 rgbt<0.65,0.65,0.60,0.75>]
> }
> poly_wave 1.1
> }
> finish{
> ambient 0
> diffuse 0.85
> brilliance .33
> }
> }
>
> Layer it over your base layer, you can even try a normal to enhance it.
>
> -tgq
A thin very tranparent layer of fog colored chaulky grey bounded by an
invisible shape should do the trick.
Post a reply to this message
|
|