POV-Ray : Newsgroups : povray.binaries.images : water bug (41kb) Server Time
4 May 2024 16:04:21 EDT (-0400)
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From: Samuel Benge
Subject: Re: water bug (41kb)
Date: 3 Oct 2006 20:37:14
Message: <4523023a$1@news.povray.org>
Sven Littkowski wrote:
> It looks very fine.
> 
> I would now, for the final touch, add some microscopic elements (plancton) 
> to the water in the background. Some sharper, some blurred. Different kinds. 
> And maybe the idea of a distant nearly not recognizable underwater surface.
> 
> Greetings,
> 
> Sven 

I will add particles, but will render it sometime.... later. I'll most 
likely post it directly to my website.

~Sam


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From: Samuel Benge
Subject: Re: water bug (41kb)
Date: 3 Oct 2006 20:37:35
Message: <4523024f@news.povray.org>
Anthony D'Agostino wrote:
> That's one simple, but very nice render. 

Thanks!

~Sam


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From: Nekar Xenos
Subject: Re: water bug (41kb)
Date: 7 Oct 2006 09:28:58
Message: <4527ab9a@news.povray.org>
----- Original Message ----- 
From: "Samuel Benge" <stb### [at] hotmailcom>
Newsgroups: povray.binaries.images
Sent: Wednesday, October 04, 2006 2:30 AM
Subject: Re: water bug (41kb)

> Close, I use the rendered scene as input for the effect. It is averaged.
> Attached is the sample pattern for the effect. Q stands for quality. Q =
> 1 is the maximum, and uses about 236-237 samples, so there is some
> improvement to be made, yet. I will soon be posting the glare effect
> file to p.b.scene-files.

Wouldn't it be more realistic combining a heavily focal blurred scene with
the original in almost the same way you did this?

/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local
R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale
.02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1
scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}


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From: Samuel Benge
Subject: Re: water bug (41kb)
Date: 7 Oct 2006 14:09:48
Message: <4527ed6c$1@news.povray.org>
Nekar Xenos wrote:
> 
> Wouldn't it be more realistic combining a heavily focal blurred scene with
> the original in almost the same way you did this?

For the glare effect? Or to add particles?

~Sam


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From: Nekar
Subject: Re: water bug (41kb)
Date: 10 Oct 2006 02:27:08
Message: <452b3d3c@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote in message 
news:4527ed6c$1@news.povray.org...
> Nekar Xenos wrote:
>>
>> Wouldn't it be more realistic combining a heavily focal blurred scene 
>> with
>> the original in almost the same way you did this?
>
> For the glare effect? Or to add particles?

For the glare effect. Are you blrurring the scene and mixing the blurred and 
unblurred images together to get that efect? If so, how about using focal 
blurr instead, because in real life the amount of glare depends on how far 
you are from the object. Take for instance a light globe: from close-up the 
filament is visible, but from further away only the glare of the light can 
be seen.


-- 
-Nekar Xenos
"The truth is out there"


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