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----- Original Message -----
From: "Samuel Benge" <stb### [at] hotmailcom>
Newsgroups: povray.binaries.images
Sent: Wednesday, October 04, 2006 2:30 AM
Subject: Re: water bug (41kb)
> Close, I use the rendered scene as input for the effect. It is averaged.
> Attached is the sample pattern for the effect. Q stands for quality. Q =
> 1 is the maximum, and uses about 236-237 samples, so there is some
> improvement to be made, yet. I will soon be posting the glare effect
> file to p.b.scene-files.
Wouldn't it be more realistic combining a heavily focal blurred scene with
the original in almost the same way you did this?
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local
R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale
.02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1
scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}
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