POV-Ray : Newsgroups : povray.binaries.images : Some glasses (~50 KB) Server Time
8 Nov 2024 20:30:43 EST (-0500)
  Some glasses (~50 KB) (Message 1 to 10 of 10)  
From: Andrew C on Mozilla
Subject: Some glasses (~50 KB)
Date: 28 Aug 2004 15:20:42
Message: <4130db0a@news.povray.org>
I'm feeling a little depressed about my lack of talent for producing 
cool things with POV-Ray. I'd love to be in the POVComp, but I don't 
have anything nearly cool enough.

I made this. It's unfinished. (I plan to add more different glasses.) 
Please say nice things.

(Yes, the glass *is* supposed to be slightly tinted different colours. 
I'm not entirely sure I got the lighting right, actually...)

All objects 100% CSG. The tallest glass is [supposed to be] just short 
of 20cm tall. The scene uses photon mapping (with spacing=exp(-3)*cm), 
which gives about 85MB of photon map. I haven't tried higher yet. (I 
might actually cheat and finish this at work on that spare server next 
to my desk (!!!) with 2GB of RAM (!?!?!!!!?!! *faint*) in it...)

Andrew @ home.

PS. The right-hand glass is actually tinted green. Not that you can 
tell. I don't think the glass is actually thick enough.

PPS. All glasses modelled using actual measurements from real physical 
glasses. The glass on the right did look *very* wrong - until I realised 
that the *diammeter* should be 65mm, not the *radius*. Doh!


Post a reply to this message


Attachments:
Download 'glasses-1a-final2.jpg' (51 KB)

Preview of image 'glasses-1a-final2.jpg'
glasses-1a-final2.jpg


 

From: Jim Charter
Subject: Re: Some glasses (~50 KB)
Date: 28 Aug 2004 21:43:27
Message: <413134bf@news.povray.org>
Andrew C on Mozilla wrote:
> I'm feeling a little depressed about my lack of talent for producing 
> cool things with POV-Ray. 

Perhaps reconsider what you think of as "cool".  There is a huge premium 
on these groups accorded to technical ground-breaking.  But I suspect 
that there are a few artists that have been content to till already 
broken ground and are going to start producing fruit.

> 
> All objects 100% CSG. 

Completing pictures entirely with csg primitives is a very satisfying 
accomplishment and potentially capable of powerful results.  To me it is 
akin to classic burin engraving in the world of printmaking.

I always though that Felix Cederling was ahead of his time
http://www.irtc.org/ftp/pub/stills/2000-04-30/fccity.jpg


Well art is subjective and while I want to say nice things about your 
picture for me all that juicy, glossy green gets in the way. But I think 
the basic idea has a lot of potential.  I took the liberty of playing 
with the color and cropping just for fun.  Didn't mean to offend. A 
composition of three glasses has nearly infinite possibilities after all.


Post a reply to this message


Attachments:
Download 'image10.jpg' (18 KB)

Preview of image 'image10.jpg'
image10.jpg


 

From: Andrew C on Mozilla
Subject: Re: Some glasses (~50 KB)
Date: 29 Aug 2004 04:33:28
Message: <413194d8$1@news.povray.org>
>> I'm feeling a little depressed about my lack of talent for producing 
>> cool things with POV-Ray. 
> 
> 
> Perhaps reconsider what you think of as "cool".  There is a huge premium 
> on these groups accorded to technical ground-breaking.  But I suspect 
> that there are a few artists that have been content to till already 
> broken ground and are going to start producing fruit.

Well, it's just that this is the very first image I've ever posted that 
looks like a real-world object. It actually looks like something. Most 
of my other images have been just vague patterns and so forth...

>> All objects 100% CSG. 
> 
> 
> Completing pictures entirely with csg primitives is a very satisfying 
> accomplishment and potentially capable of powerful results.  To me it is 
> akin to classic burin engraving in the world of printmaking.
> 
> I always though that Felix Cederling was ahead of his time
> http://www.irtc.org/ftp/pub/stills/2000-04-30/fccity.jpg

That is indeed impressive.

> Well art is subjective and while I want to say nice things about your 
> picture for me all that juicy, glossy green gets in the way. But I think 
> the basic idea has a lot of potential.  I took the liberty of playing 
> with the color and cropping just for fun.  Didn't mean to offend. A 
> composition of three glasses has nearly infinite possibilities after all.

I'm not sure that the floor will be the same in the final version. While 
it does look lovely, I was thinking maybe dappled grey could look good 
as well... (and your offering isn't too bad either. A tad too monochrome 
for me, but I could make just the floor that colour perhaps...)

I had im my head a final image involving a few mirrors and some 
striplights (a bit like a display case in a shop), but we'll see how far 
I actually get...

Andrew @ home.


Post a reply to this message

From: Jeremy M  Praay
Subject: Re: Some glasses (~50 KB)
Date: 29 Aug 2004 15:13:26
Message: <41322ad6$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message
news:413134bf@news.povray.org...
> Andrew C on Mozilla wrote:
> > All objects 100% CSG.
>
> Completing pictures entirely with csg primitives is a very satisfying
> accomplishment and potentially capable of powerful results.  To me it is
> akin to classic burin engraving in the world of printmaking.

I agree, but I can't completely explain why.  While, I don't think using a
modeller is cheating (in any way), you also give up some things when you use
a modeller, and you often have to suffer with weird artifacts that wouldn't
be there without the "fake" surface normals (fake, meaning that normals are
not the same as a real curved surface in CSG).

There's something intriguing to me about the purity of POV-Ray SDL.  Maybe
it's because I'm a computer programmer by profession.  IMHO, creating a
fantastic scene in CSG without including any meshes is quite an
accomplishment.  Ditto for procedural textures as opposed to photographic
textures.

>
> I always though that Felix Cederling was ahead of his time
> http://www.irtc.org/ftp/pub/stills/2000-04-30/fccity.jpg
>

from his .txt file:
"HARDWARE USED:     Intel 166 mHz MMX"

I'm a spoiled little brat...


-- 
Jeremy
www.beantoad.com


Post a reply to this message

From: Andrew C on Mozilla
Subject: Re: Some glasses (~50 KB)
Date: 29 Aug 2004 15:31:25
Message: <41322f0d@news.povray.org>
>>>All objects 100% CSG.
>>
>>Completing pictures entirely with csg primitives is a very satisfying
>>accomplishment and potentially capable of powerful results.  To me it is
>>akin to classic burin engraving in the world of printmaking.
> 
> 
> I agree, but I can't completely explain why.  While, I don't think using a
> modeller is cheating (in any way), you also give up some things when you use
> a modeller, and you often have to suffer with weird artifacts that wouldn't
> be there without the "fake" surface normals (fake, meaning that normals are
> not the same as a real curved surface in CSG).
> 
> There's something intriguing to me about the purity of POV-Ray SDL.  Maybe
> it's because I'm a computer programmer by profession.  IMHO, creating a
> fantastic scene in CSG without including any meshes is quite an
> accomplishment.  Ditto for procedural textures as opposed to photographic
> textures.

For me, it's quite simple.

If it's 100% CSG, than you can look as close as you like, from any angle 
you like, and it will look correct. No triangles where there should be 
smooth curves.

Same thing with procedural textures; no pixels anywhere. Plus procedural 
textures are truely 3D, whereas [most] bitmapped textures are only 2D...

Andrew @ home.


Post a reply to this message

From: Stephen
Subject: Re: Some glasses (~50 KB)
Date: 31 Aug 2004 05:15:00
Message: <web.4134411d2d3d99f971087b900@news.povray.org>
Andrew C on Mozilla <voi### [at] devnull> wrote:
> I'm feeling a little depressed about my lack of talent for producing
> cool things with POV-Ray. I'd love to be in the POVComp, but I don't
> have anything nearly cool enough.
>
> I made this. It's unfinished. (I plan to add more different glasses.)
> Please say nice things.
>
> (Yes, the glass *is* supposed to be slightly tinted different colours.
> I'm not entirely sure I got the lighting right, actually...)
>
> All objects 100% CSG. The tallest glass is [supposed to be] just short
> of 20cm tall. The scene uses photon mapping (with spacing=exp(-3)*cm),
> which gives about 85MB of photon map. I haven't tried higher yet. (I
> might actually cheat and finish this at work on that spare server next
> to my desk (!!!) with 2GB of RAM (!?!?!!!!?!! *faint*) in it...)
>
> Andrew @ home.
>
> PS. The right-hand glass is actually tinted green. Not that you can
> tell. I don't think the glass is actually thick enough.
>
> PPS. All glasses modelled using actual measurements from real physical
> glasses. The glass on the right did look *very* wrong - until I realised
> that the *diammeter* should be 65mm, not the *radius*. Doh!

Well, you have picked one of the hardest things to model. Glass is
notoriously difficult. Just think of all those painters of long ago trying
to get it right. Light is so heavy :-}
I also think that the eye deceives the brain in RL (T) and we see what we
expect to see. So when looking at a rendering the colours can seem
exaggerated or unrealistic. Just keep plugging away and you will become one
of the experts.
That aside, I think your glass is a bit too thick (if you want to make fine
glass) but overall the modelling looks good. The Lights, IMO, are a bit
close to the glassware, going by the shadows.


Post a reply to this message

From: Oleguer Vilella
Subject: Re: Some glasses (~50 KB)
Date: 1 Sep 2004 16:44:54
Message: <413634c6@news.povray.org>
Did you do a SOR to make the glasses?



news:4130db0a@news.povray.org...
> I'm feeling a little depressed about my lack of talent for producing
> cool things with POV-Ray. I'd love to be in the POVComp, but I don't
> have anything nearly cool enough.
>
> I made this. It's unfinished. (I plan to add more different glasses.)
> Please say nice things.
>
> (Yes, the glass *is* supposed to be slightly tinted different colours.
> I'm not entirely sure I got the lighting right, actually...)
>
> All objects 100% CSG. The tallest glass is [supposed to be] just short
> of 20cm tall. The scene uses photon mapping (with spacing=exp(-3)*cm),
> which gives about 85MB of photon map. I haven't tried higher yet. (I
> might actually cheat and finish this at work on that spare server next
> to my desk (!!!) with 2GB of RAM (!?!?!!!!?!! *faint*) in it...)
>
> Andrew @ home.
>
> PS. The right-hand glass is actually tinted green. Not that you can
> tell. I don't think the glass is actually thick enough.
>
> PPS. All glasses modelled using actual measurements from real physical
> glasses. The glass on the right did look *very* wrong - until I realised
> that the *diammeter* should be 65mm, not the *radius*. Doh!
>
>


----------------------------------------------------------------------------
----


Post a reply to this message

From: Andrew C on Mozilla
Subject: Re: Some glasses (~50 KB)
Date: 3 Sep 2004 16:02:02
Message: <4138cdba@news.povray.org>
> Did you do a SOR to make the glasses?

Nope; just cylinders, cones and torii. And lots of CSG...

Andrew @ home.


Post a reply to this message

From: Andrew C on Mozilla
Subject: Re: Some glasses (~50 KB)
Date: 3 Sep 2004 16:17:28
Message: <4138d158@news.povray.org>
> Well, you have picked one of the hardest things to model. Glass is
> notoriously difficult. Just think of all those painters of long ago trying
> to get it right. Light is so heavy :-}
> I also think that the eye deceives the brain in RL (T) and we see what we
> expect to see. So when looking at a rendering the colours can seem
> exaggerated or unrealistic. Just keep plugging away and you will become one
> of the experts.

[...] with me as your grid; y'all can see me now cuz you don't see with 
your eye, your percieve with your mind [...]

> That aside, I think your glass is a bit too thick (if you want to make fine
> glass) but overall the modelling looks good. The Lights, IMO, are a bit
> close to the glassware, going by the shadows.

The two glasses on the left are supposed to be fairly thick. (The 
real-world models they're based on are fairly thick.) As for the right 
hand one... yeah, that probably should be thinner... especially that lip...

And the lights... There are 3 of them, one on either side, and one above 
and behind. I think this is what's casting the extreme forward shadows. 
I'm still not entirely sure the lighting is correct... I always struggle 
with it. Oh well!

Andrew @ home.


Post a reply to this message

From: Oleguer Vilella
Subject: Re: Some glasses (~50 KB)
Date: 3 Sep 2004 17:18:41
Message: <4138dfb1$1@news.povray.org>
Ok, thank you.


news:4138cdba@news.povray.org...
> > Did you do a SOR to make the glasses?
>
> Nope; just cylinders, cones and torii. And lots of CSG...
>
> Andrew @ home.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.