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> Well, you have picked one of the hardest things to model. Glass is
> notoriously difficult. Just think of all those painters of long ago trying
> to get it right. Light is so heavy :-}
> I also think that the eye deceives the brain in RL (T) and we see what we
> expect to see. So when looking at a rendering the colours can seem
> exaggerated or unrealistic. Just keep plugging away and you will become one
> of the experts.
[...] with me as your grid; y'all can see me now cuz you don't see with
your eye, your percieve with your mind [...]
> That aside, I think your glass is a bit too thick (if you want to make fine
> glass) but overall the modelling looks good. The Lights, IMO, are a bit
> close to the glassware, going by the shadows.
The two glasses on the left are supposed to be fairly thick. (The
real-world models they're based on are fairly thick.) As for the right
hand one... yeah, that probably should be thinner... especially that lip...
And the lights... There are 3 of them, one on either side, and one above
and behind. I think this is what's casting the extreme forward shadows.
I'm still not entirely sure the lighting is correct... I always struggle
with it. Oh well!
Andrew @ home.
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