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"Jim Charter" <jrc### [at] msncom> wrote in message
news:413134bf@news.povray.org...
> Andrew C on Mozilla wrote:
> > All objects 100% CSG.
>
> Completing pictures entirely with csg primitives is a very satisfying
> accomplishment and potentially capable of powerful results. To me it is
> akin to classic burin engraving in the world of printmaking.
I agree, but I can't completely explain why. While, I don't think using a
modeller is cheating (in any way), you also give up some things when you use
a modeller, and you often have to suffer with weird artifacts that wouldn't
be there without the "fake" surface normals (fake, meaning that normals are
not the same as a real curved surface in CSG).
There's something intriguing to me about the purity of POV-Ray SDL. Maybe
it's because I'm a computer programmer by profession. IMHO, creating a
fantastic scene in CSG without including any meshes is quite an
accomplishment. Ditto for procedural textures as opposed to photographic
textures.
>
> I always though that Felix Cederling was ahead of his time
> http://www.irtc.org/ftp/pub/stills/2000-04-30/fccity.jpg
>
from his .txt file:
"HARDWARE USED: Intel 166 mHz MMX"
I'm a spoiled little brat...
--
Jeremy
www.beantoad.com
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