POV-Ray : Newsgroups : povray.binaries.images : Some glasses (~50 KB) : Re: Some glasses (~50 KB) Server Time
7 Nov 2024 11:35:46 EST (-0500)
  Re: Some glasses (~50 KB)  
From: Jeremy M  Praay
Date: 29 Aug 2004 15:13:26
Message: <41322ad6$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message
news:413134bf@news.povray.org...
> Andrew C on Mozilla wrote:
> > All objects 100% CSG.
>
> Completing pictures entirely with csg primitives is a very satisfying
> accomplishment and potentially capable of powerful results.  To me it is
> akin to classic burin engraving in the world of printmaking.

I agree, but I can't completely explain why.  While, I don't think using a
modeller is cheating (in any way), you also give up some things when you use
a modeller, and you often have to suffer with weird artifacts that wouldn't
be there without the "fake" surface normals (fake, meaning that normals are
not the same as a real curved surface in CSG).

There's something intriguing to me about the purity of POV-Ray SDL.  Maybe
it's because I'm a computer programmer by profession.  IMHO, creating a
fantastic scene in CSG without including any meshes is quite an
accomplishment.  Ditto for procedural textures as opposed to photographic
textures.

>
> I always though that Felix Cederling was ahead of his time
> http://www.irtc.org/ftp/pub/stills/2000-04-30/fccity.jpg
>

from his .txt file:
"HARDWARE USED:     Intel 166 mHz MMX"

I'm a spoiled little brat...


-- 
Jeremy
www.beantoad.com


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