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I think I'm getting close to done texturing the skull.
I wound up using UVMapper and creating a texturemap, exporting the
resulting .obj file to POVRay through PoseRay...
I think I'm getting there ;)
I may change the arrangement of the skullplate cracks, as soon as I can
figure out how to interpret the resulting flattened bone group, But then
again, maybe I'll leave it, since it's a bit challenging to create the
effect... >sigh< who knows....
Yeah -- I know, the teeth are green. I haven't textured them, yet.
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Attachments:
Download 'skull_uv.jpg' (18 KB)
Preview of image 'skull_uv.jpg'
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Michael Raiford wrote:
> I think I'm getting close to done texturing the skull.
>
> I wound up using UVMapper and creating a texturemap, exporting the
> resulting .obj file to POVRay through PoseRay...
>
> I think I'm getting there ;)
>
> I may change the arrangement of the skullplate cracks, as soon as I can
> figure out how to interpret the resulting flattened bone group, But then
> again, maybe I'll leave it, since it's a bit challenging to create the
> effect... >sigh< who knows....
>
> Yeah -- I know, the teeth are green. I haven't textured them, yet.
>
> ------------------------------------------------------------------------
>
Nice. The surface strikes me as a little regular. Even if the bone
would have a polished quality I would expect the surface to be a little
more irregular. Personally I tend to think of wether bone as having a
slightly fibrous texture like that on the outside of driftwood.
Post a reply to this message
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Jim Charter wrote:
> Michael Raiford wrote:
>
>> I think I'm getting close to done texturing the skull.
>>
> Nice. The surface strikes me as a little regular. Even if the bone
> would have a polished quality I would expect the surface to be a little
> more irregular. Personally I tend to think of wether bone as having a
> slightly fibrous texture like that on the outside of driftwood.
Indeed, the appearance of weathered bone is quite rough. The same
factors responsible for cracking wood are in action when weathering
bones as well. The result? A surface comprised of thousands of tiny,
fibrous 'plates' lifted up this way and that, with deep cracks
in-between. Old skulls feel very rough when you touch them.
-Sam
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