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Michael Raiford wrote:
> I think I'm getting close to done texturing the skull.
>
> I wound up using UVMapper and creating a texturemap, exporting the
> resulting .obj file to POVRay through PoseRay...
>
> I think I'm getting there ;)
>
> I may change the arrangement of the skullplate cracks, as soon as I can
> figure out how to interpret the resulting flattened bone group, But then
> again, maybe I'll leave it, since it's a bit challenging to create the
> effect... >sigh< who knows....
>
> Yeah -- I know, the teeth are green. I haven't textured them, yet.
>
> ------------------------------------------------------------------------
>
Nice. The surface strikes me as a little regular. Even if the bone
would have a polished quality I would expect the surface to be a little
more irregular. Personally I tend to think of wether bone as having a
slightly fibrous texture like that on the outside of driftwood.
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