I think I'm getting close to done texturing the skull.
I wound up using UVMapper and creating a texturemap, exporting the
resulting .obj file to POVRay through PoseRay...
I think I'm getting there ;)
I may change the arrangement of the skullplate cracks, as soon as I can
figure out how to interpret the resulting flattened bone group, But then
again, maybe I'll leave it, since it's a bit challenging to create the
effect... >sigh< who knows....
Yeah -- I know, the teeth are green. I haven't textured them, yet.
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