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Hi all.
Well, after more tan a year waiting for a new
Hamapatch version, finally is out, so I took
my time to test it, and it's really wonderful
You can do your models with bicubic patches, but
you can also transform those patches into meshes,
try different levels of subsivision, smothness, and
finally the bicubic patch acts as a cage for the mesh
so you can keep editing it easily. It seems like UV mapping
is also on the list, but I still don't know how it works.
Anyway, to try it I did a gear (like the KDE one).
This is the result after some loops.
It's just a WIP, so texturing it's still for testing.
Tools used: Hamapatch, QTPoveditor and Gwenview.
Hope you like it.
Bye
--
Txemi Jendrix
www.txemijendrix.com
Post a reply to this message
Attachments:
Download 'gear01.jpg' (132 KB)
Preview of image 'gear01.jpg'
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Txemi Jendrix wrote:
> Hi all.
> Well, after more tan a year waiting for a new
> Hamapatch version, finally is out, so I took
> my time to test it, and it's really wonderful
> You can do your models with bicubic patches, but
> you can also transform those patches into meshes,
> try different levels of subsivision, smothness, and
> finally the bicubic patch acts as a cage for the mesh
> so you can keep editing it easily. It seems like UV mapping
> is also on the list, but I still don't know how it works.
> Anyway, to try it I did a gear (like the KDE one).
> This is the result after some loops.
> It's just a WIP, so texturing it's still for testing.
> Tools used: Hamapatch, QTPoveditor and Gwenview.
> Hope you like it.
> Bye
>
>
> ------------------------------------------------------------------------
>
Cool!
Seems like it means something, but I'm not sure what.
Maybe you've invented anonymous symbolism.
RG
Post a reply to this message
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