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From: "Jérôme M. Berger"
Subject: Re: My LOTW project (145K)
Date: 29 Apr 2004 13:48:39
Message: <40913ff7@news.povray.org>
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	You really shouldn't post photgraphs like that and pretend you did it
in POV, it's not fair ;)

	Very nice picture.

		Jerome

- --
******************************
*      Jerome M. Berger      *
* mailto:jbe### [at] ifrancecom *
*  http://jeberger.free.fr/  *
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From: Christoph Hormann
Subject: Re: My LOTW project (145K)
Date: 29 Apr 2004 13:55:02
Message: <c6rf9j$95k$1@chho.imagico.de>
Jaime Vives Piqueres wrote:
> 
>   Well, they are prety pathetic right now, although the placement idea 
> with eval_pigment() and crackle pigments looks promissing (I've attached 
> a more close view).

Neat, but must take quite long to parse...

Of course no serious farmer would create such perfect crackle fields.  I 
assume developing an algorithm to automatically generate realistic 
divisions would be quite tricky though.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Mar. 2004 _____./\/^>_*_<^\/\.______


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From: gonzo
Subject: Re: My LOTW project (145K)
Date: 29 Apr 2004 15:35:00
Message: <web.409158b5ca34d7b9a0c272b50@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Hi all:
>
> I've started my own "Landscape of the week" project, following the idea
>    and general concepts of the LOTW project by Christoph Hormann. I'm
> really amazed of what he achieved with isosurfaces, so I tried too...

DAMN NICE!

I think I'm experiencing iso-envy...

RG


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From: Samuel Benge
Subject: Re: My LOTW project (145K)
Date: 29 Apr 2004 16:40:54
Message: <40916804.6040900@hotmail.com>
Jaime Vives Piqueres wrote:

> Hi all:
> 
> I've started my own "Landscape of the week" project, following the idea 
>   and general concepts of the LOTW project by Christoph Hormann. I'm 
> really amazed of what he achieved with isosurfaces, so I tried too...


Jamie, I was caught off-guard by your image. Suddenly there was this 
photo-realistic image of a landscape before me... My mind thought, "it 
must be Christoph!" right before I saw your name.

Very, very good work! Inspiration has been a trickle for me lately. With 
images like this, however, I might just overcome this creativity barrier 
I'm standing in front of.

> Well, I hope to not abandon also this project, as I do with 99% of my 
> proyects lately. I've a sort of sinusoidal inspiration these days...
> 
> Regards,
> 
> -- 
> Jaime


You really should continue with this idea! You can cover some ground 
Christoph hasn't yet. In fact, you've already advanced on a few things.

I'd like to see fluted columns of eroded stone and limestone cave 
entrances eventually. Maybe those are some landscape elements I'll try 
to depict :)

-Samuel Benge


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From: Darren New
Subject: Re: My LOTW project (145K)
Date: 29 Apr 2004 17:13:55
Message: <40917013$1@news.povray.org>
OK, ok, I'll learn how isosurfaces work, already. :-)


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From: Jaime Vives Piqueres
Subject: Re: My LOTW project (145K)
Date: 29 Apr 2004 17:20:26
Message: <4091719a$1@news.povray.org>
Zeger Knaepen wrote:
>>   Ouch! I'm using only 1 interval!!! Let's hope there is a
>>workaround... these clouds are already slow.
> 
> there is: merge the container-objects
> hmm, at least, I think that should work :)

   Nope, this is a strange fog problem. It doesn't shows if I replace 
the standard ground fog with a planar emission media... weird. But well, 
I found the workaround, and it's not much slower than fog. Thanks anyhow!

--
Jaime


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From: Mick Hazelgrove
Subject: Re: My LOTW project (145K)
Date: 29 Apr 2004 17:20:31
Message: <4091719f@news.povray.org>
Clever

and useful :-)


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From: Jaime Vives Piqueres
Subject: Re: My LOTW project (145K)
Date: 29 Apr 2004 17:47:27
Message: <409177ef@news.povray.org>
stephen parkinson wrote:
> first thought, where is it? second - photo, third - has the Loch Ness 
> monster moved residence :-)

   You mean the foam in the middle of the lake? This is a side effect of 
the foam technique... nothing misterious, I hope: I've enough with the 
artifacts! :)

> some silly questions
> what is the range of x,y,z in the pic for the iso-surfaces?

   The container is box{<-200,0,-200>,<200,8,200>}, although the peaks 
rarely reach the "ceil". I tried to keep the scene scale somewhat like 
1=1km.

> do you do the iso as <-1,-1,-1> to <1,1,1> and scale ?

   No, I never scale isosurfaces! I've the superstitious believe that 
scaling them increases render times...

> how do you do the houses, csg - yes- but what size typically as a 
> standalone object for devel, and then scale by some factor, to fit in, 
> process of emphirical adjustment until it looks right?

   They are just a bunch of boxes. I scale them randomly to have sizes 
between 5 and 15 metters of side (in the scene scale).

> please post source or some tantalising snippets to aid understanding ?

   Wait, I'm still cleaning and commenting it. And the web page for the 
LOTW project must be done too...

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: My LOTW project (145K)
Date: 29 Apr 2004 17:58:53
Message: <40917a9d@news.povray.org>
Samuel Benge wrote:
> My mind thought, "it must be Christoph!" right before I saw your name.

   That was the idea.. :)

> I'd like to see fluted columns of eroded stone and limestone cave 
> entrances eventually. Maybe those are some landscape elements I'll try 
> to depict :)

   Oh, yes... me too, but my patience with max_gradient is limited. The 
worst part is: I know that almost everything is posible with 
isosurfaces, but who has the patience needed for all the tests?

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: My LOTW project (145K)
Date: 29 Apr 2004 18:09:50
Message: <40917d2e@news.povray.org>
Ross wrote:
> that looks great. I would be so consumed by moving the camera to different
> viewpoints within the scene [...]

   What do you think I keep doing all the time? ;)

   But I can asure you that it's better to not look very close. The lack 
of detail visibility is really amzing creating a sort of impresionism... 
your imagination is surely figuring out details that I cannot create. :)

--
Jaime


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