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Hi
I am a longtime lurker in this group, firsttime posting.
I couldn't decide on which image to post first so here are three recent
ones, two with requisite sphere and checkered surface.
The blue maze pic is created by a maze generation program I wrote in
perl. The original algorithym was in a C64 Compute! book in basic.
My perl program doesn't use peeks and pokes however :) It is also in
three dimensions versus the original's two. This version of the program
outputs cylinders to connect the box/nodes in the maze versus all boxes.
The island pic is from a terrain generator i re-wrote to output a mesh2
object. It still needs work :) The trees are a palm tree from
Pov-Tree_1.4 The water texture is straight from the benchmark pov file.
Phil Hartfield
Post a reply to this message
Attachments:
Download 'island.png' (241 KB)
Download 'spiral-sphere.png' (224 KB)
Download 'blue maze.png' (191 KB)
Preview of image 'island.png'
Preview of image 'spiral-sphere.png'
Preview of image 'blue maze.png'
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Love those trees!
"Phil Hartfield" <phil_nospam_681_@_yahoo> wrote in message
news:4061469e@news.povray.org...
> Hi
>
> I am a longtime lurker in this group, firsttime posting.
>
> I couldn't decide on which image to post first so here are three recent
> ones, two with requisite sphere and checkered surface.
>
> The blue maze pic is created by a maze generation program I wrote in
> perl. The original algorithym was in a C64 Compute! book in basic.
> My perl program doesn't use peeks and pokes however :) It is also in
> three dimensions versus the original's two. This version of the program
> outputs cylinders to connect the box/nodes in the maze versus all boxes.
>
> The island pic is from a terrain generator i re-wrote to output a mesh2
> object. It still needs work :) The trees are a palm tree from
> Pov-Tree_1.4 The water texture is straight from the benchmark pov file.
>
> Phil Hartfield
>
>
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I think I remember this book. It was translated into polish as well. There
were very nice examples of drawing labirynth, random landscape with trees,
"dragon curves" etc. It had also a chapter about 3d graphics - drawing a car
in wireframe on c64. Is it this one?
Uzytkownik "Phil Hartfield" <phil_nospam_681_@_yahoo> napisal w wiadomosci
news:4061469e@news.povray.org...
> Hi
>
> I am a longtime lurker in this group, firsttime posting.
>
> I couldn't decide on which image to post first so here are three recent
> ones, two with requisite sphere and checkered surface.
>
> The blue maze pic is created by a maze generation program I wrote in
> perl. The original algorithym was in a C64 Compute! book in basic.
> My perl program doesn't use peeks and pokes however :) It is also in
> three dimensions versus the original's two. This version of the program
> outputs cylinders to connect the box/nodes in the maze versus all boxes.
>
> The island pic is from a terrain generator i re-wrote to output a mesh2
> object. It still needs work :) The trees are a palm tree from
> Pov-Tree_1.4 The water texture is straight from the benchmark pov file.
>
> Phil Hartfield
>
Post a reply to this message
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It could have been, I don't have the original book anymore, just the
memory of the algorithym hehe. The Compute! books were the ones with
mostly long hexidecimal code listings that beeped if you entered a line
wrong. Hmm, this one was in basic though so it might have been a
different book. I forget...
Phil Hartfield
Przemek Loesch wrote:
> I think I remember this book. It was translated into polish as well. There
> were very nice examples of drawing labirynth, random landscape with trees,
> "dragon curves" etc. It had also a chapter about 3d graphics - drawing a car
> in wireframe on c64. Is it this one?
>
> Uzytkownik "Phil Hartfield" <phil_nospam_681_@_yahoo> napisal w wiadomosci
> news:4061469e@news.povray.org...
>
>>Hi
>>
>>I am a longtime lurker in this group, firsttime posting.
>>
>>I couldn't decide on which image to post first so here are three recent
>>ones, two with requisite sphere and checkered surface.
>>
>>The blue maze pic is created by a maze generation program I wrote in
>>perl. The original algorithym was in a C64 Compute! book in basic.
>>My perl program doesn't use peeks and pokes however :) It is also in
>>three dimensions versus the original's two. This version of the program
>>outputs cylinders to connect the box/nodes in the maze versus all boxes.
>>
>>The island pic is from a terrain generator i re-wrote to output a mesh2
>>object. It still needs work :) The trees are a palm tree from
>>Pov-Tree_1.4 The water texture is straight from the benchmark pov file.
>>
>>Phil Hartfield
>>
>
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Not bad for 1500 of the same 13mb palm tree mesh file :)
Phil Hartfield
Felbrigg wrote:
> Love those trees!
>
>
> "Phil Hartfield" <phil_nospam_681_@_yahoo> wrote in message
> news:4061469e@news.povray.org...
>
>>Hi
>>
>>I am a longtime lurker in this group, firsttime posting.
>>
>>I couldn't decide on which image to post first so here are three recent
>>ones, two with requisite sphere and checkered surface.
>>
>>The blue maze pic is created by a maze generation program I wrote in
>>perl. The original algorithym was in a C64 Compute! book in basic.
>>My perl program doesn't use peeks and pokes however :) It is also in
>>three dimensions versus the original's two. This version of the program
>>outputs cylinders to connect the box/nodes in the maze versus all boxes.
>>
>>The island pic is from a terrain generator i re-wrote to output a mesh2
>>object. It still needs work :) The trees are a palm tree from
>>Pov-Tree_1.4 The water texture is straight from the benchmark pov file.
>>
>>Phil Hartfield
>>
>>
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