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I think I remember this book. It was translated into polish as well. There
were very nice examples of drawing labirynth, random landscape with trees,
"dragon curves" etc. It had also a chapter about 3d graphics - drawing a car
in wireframe on c64. Is it this one?
Uzytkownik "Phil Hartfield" <phil_nospam_681_@_yahoo> napisal w wiadomosci
news:4061469e@news.povray.org...
> Hi
>
> I am a longtime lurker in this group, firsttime posting.
>
> I couldn't decide on which image to post first so here are three recent
> ones, two with requisite sphere and checkered surface.
>
> The blue maze pic is created by a maze generation program I wrote in
> perl. The original algorithym was in a C64 Compute! book in basic.
> My perl program doesn't use peeks and pokes however :) It is also in
> three dimensions versus the original's two. This version of the program
> outputs cylinders to connect the box/nodes in the maze versus all boxes.
>
> The island pic is from a terrain generator i re-wrote to output a mesh2
> object. It still needs work :) The trees are a palm tree from
> Pov-Tree_1.4 The water texture is straight from the benchmark pov file.
>
> Phil Hartfield
>
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