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It could have been, I don't have the original book anymore, just the
memory of the algorithym hehe. The Compute! books were the ones with
mostly long hexidecimal code listings that beeped if you entered a line
wrong. Hmm, this one was in basic though so it might have been a
different book. I forget...
Phil Hartfield
Przemek Loesch wrote:
> I think I remember this book. It was translated into polish as well. There
> were very nice examples of drawing labirynth, random landscape with trees,
> "dragon curves" etc. It had also a chapter about 3d graphics - drawing a car
> in wireframe on c64. Is it this one?
>
> Uzytkownik "Phil Hartfield" <phil_nospam_681_@_yahoo> napisal w wiadomosci
> news:4061469e@news.povray.org...
>
>>Hi
>>
>>I am a longtime lurker in this group, firsttime posting.
>>
>>I couldn't decide on which image to post first so here are three recent
>>ones, two with requisite sphere and checkered surface.
>>
>>The blue maze pic is created by a maze generation program I wrote in
>>perl. The original algorithym was in a C64 Compute! book in basic.
>>My perl program doesn't use peeks and pokes however :) It is also in
>>three dimensions versus the original's two. This version of the program
>>outputs cylinders to connect the box/nodes in the maze versus all boxes.
>>
>>The island pic is from a terrain generator i re-wrote to output a mesh2
>>object. It still needs work :) The trees are a palm tree from
>>Pov-Tree_1.4 The water texture is straight from the benchmark pov file.
>>
>>Phil Hartfield
>>
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