POV-Ray : Newsgroups : povray.binaries.images : First Post Server Time
15 Nov 2024 02:27:35 EST (-0500)
  First Post (Message 1 to 5 of 5)  
From: Phil Hartfield
Subject: First Post
Date: 24 Mar 2004 03:28:14
Message: <4061469e@news.povray.org>
Hi

I am a longtime lurker in this group, firsttime posting.

I couldn't decide on which image to post first so here are three recent 
ones, two with requisite sphere and checkered surface.

The blue maze pic is created by a maze generation program I wrote in 
perl.  The original algorithym was in a C64 Compute! book in basic.
My perl program doesn't use peeks and pokes however :)  It is also in 
three dimensions versus the original's two.  This version of the program 
outputs cylinders to connect the box/nodes in the maze versus all boxes.

The island pic is from a terrain generator i re-wrote to output a mesh2 
object.  It still needs work :)  The trees are a palm tree from 
Pov-Tree_1.4  The water texture is straight from the benchmark pov file.

Phil Hartfield


Post a reply to this message


Attachments:
Download 'island.png' (241 KB) Download 'spiral-sphere.png' (224 KB) Download 'blue maze.png' (191 KB)

Preview of image 'island.png'
island.png

Preview of image 'spiral-sphere.png'
spiral-sphere.png

Preview of image 'blue maze.png'
blue maze.png


 

From: Felbrigg
Subject: Re: First Post
Date: 24 Mar 2004 04:31:35
Message: <40615577$1@news.povray.org>
Love those trees!


"Phil Hartfield" <phil_nospam_681_@_yahoo> wrote in message
news:4061469e@news.povray.org...
> Hi
>
> I am a longtime lurker in this group, firsttime posting.
>
> I couldn't decide on which image to post first so here are three recent
> ones, two with requisite sphere and checkered surface.
>
> The blue maze pic is created by a maze generation program I wrote in
> perl.  The original algorithym was in a C64 Compute! book in basic.
> My perl program doesn't use peeks and pokes however :)  It is also in
> three dimensions versus the original's two.  This version of the program
> outputs cylinders to connect the box/nodes in the maze versus all boxes.
>
> The island pic is from a terrain generator i re-wrote to output a mesh2
> object.  It still needs work :)  The trees are a palm tree from
> Pov-Tree_1.4  The water texture is straight from the benchmark pov file.
>
> Phil Hartfield
>
>


----------------------------------------------------------------------------
----






----------------------------------------------------------------------------
----






----------------------------------------------------------------------------
----


Post a reply to this message

From: Przemek Loesch
Subject: Re: First Post
Date: 24 Mar 2004 07:51:17
Message: <40618445@news.povray.org>
I think I remember this book. It was translated into polish as well. There
were very nice examples of drawing labirynth, random landscape with trees,
"dragon curves" etc. It had also a chapter about 3d graphics - drawing a car
in wireframe on c64. Is it this one?

Uzytkownik "Phil Hartfield" <phil_nospam_681_@_yahoo> napisal w wiadomosci
news:4061469e@news.povray.org...
> Hi
>
> I am a longtime lurker in this group, firsttime posting.
>
> I couldn't decide on which image to post first so here are three recent
> ones, two with requisite sphere and checkered surface.
>
> The blue maze pic is created by a maze generation program I wrote in
> perl.  The original algorithym was in a C64 Compute! book in basic.
> My perl program doesn't use peeks and pokes however :)  It is also in
> three dimensions versus the original's two.  This version of the program
> outputs cylinders to connect the box/nodes in the maze versus all boxes.
>
> The island pic is from a terrain generator i re-wrote to output a mesh2
> object.  It still needs work :)  The trees are a palm tree from
> Pov-Tree_1.4  The water texture is straight from the benchmark pov file.
>
> Phil Hartfield
>


Post a reply to this message

From: Phil Hartfield
Subject: Re: First Post
Date: 30 Mar 2004 17:24:35
Message: <4069f3a3@news.povray.org>
It could have been, I don't have the original book anymore, just the 
memory of the algorithym hehe.  The Compute! books were the ones with 
mostly long hexidecimal code listings that beeped if you entered a line 
wrong.  Hmm, this one was in basic though so it might have been a 
different book.  I forget...

Phil Hartfield

Przemek Loesch wrote:
> I think I remember this book. It was translated into polish as well. There
> were very nice examples of drawing labirynth, random landscape with trees,
> "dragon curves" etc. It had also a chapter about 3d graphics - drawing a car
> in wireframe on c64. Is it this one?
> 
> Uzytkownik "Phil Hartfield" <phil_nospam_681_@_yahoo> napisal w wiadomosci
> news:4061469e@news.povray.org...
> 
>>Hi
>>
>>I am a longtime lurker in this group, firsttime posting.
>>
>>I couldn't decide on which image to post first so here are three recent
>>ones, two with requisite sphere and checkered surface.
>>
>>The blue maze pic is created by a maze generation program I wrote in
>>perl.  The original algorithym was in a C64 Compute! book in basic.
>>My perl program doesn't use peeks and pokes however :)  It is also in
>>three dimensions versus the original's two.  This version of the program
>>outputs cylinders to connect the box/nodes in the maze versus all boxes.
>>
>>The island pic is from a terrain generator i re-wrote to output a mesh2
>>object.  It still needs work :)  The trees are a palm tree from
>>Pov-Tree_1.4  The water texture is straight from the benchmark pov file.
>>
>>Phil Hartfield
>>
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
>


Post a reply to this message

From: Phil Hartfield
Subject: Re: First Post
Date: 30 Mar 2004 17:25:46
Message: <4069f3ea$1@news.povray.org>
Not bad for 1500 of the same 13mb palm tree mesh file :)

Phil Hartfield

Felbrigg wrote:

> Love those trees!
> 
> 
> "Phil Hartfield" <phil_nospam_681_@_yahoo> wrote in message
> news:4061469e@news.povray.org...
> 
>>Hi
>>
>>I am a longtime lurker in this group, firsttime posting.
>>
>>I couldn't decide on which image to post first so here are three recent
>>ones, two with requisite sphere and checkered surface.
>>
>>The blue maze pic is created by a maze generation program I wrote in
>>perl.  The original algorithym was in a C64 Compute! book in basic.
>>My perl program doesn't use peeks and pokes however :)  It is also in
>>three dimensions versus the original's two.  This version of the program
>>outputs cylinders to connect the box/nodes in the maze versus all boxes.
>>
>>The island pic is from a terrain generator i re-wrote to output a mesh2
>>object.  It still needs work :)  The trees are a palm tree from
>>Pov-Tree_1.4  The water texture is straight from the benchmark pov file.
>>
>>Phil Hartfield
>>
>>
> 
> 
> 
> ----------------------------------------------------------------------------
> ----
> 
> 
> 
> 
> 
> 
> ----------------------------------------------------------------------------
> ----
> 
> 
> 
> 
> 
> 
> ----------------------------------------------------------------------------
> ----
> 
> 
> 
> 
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.