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From: Samuel T  Benge
Subject: W.O.M.D. (74kb jpeg)
Date: 13 Mar 2004 18:10:10
Message: <40539484.60605@hotmail.com>
Here's a render of some weapons of mass distraction, err., destruction. 
This is how I imagine a stockpile in somebody's basement might look.... 
although it could use some dust and cobwebs for it to really look like a 
house's basement. The rocket design is completely fictitious.

The file was written a couple months ago, but the radiosity settings 
were slower than I could deal with. I can't leave my computer on to 
render while I go away to take care of things.... we have a faulty power 
grid.

Today I fixed it by making the light coming from the door an area_light, 
not just a bright panel. This way the radiosity's recursion_limit could 
be set back down to 1. The result rendered in under ten minutes.

Questions & comments are always welcome.

-Samuel Benge


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Attachments:
Download 'womd.jpg' (74 KB)

Preview of image 'womd.jpg'
womd.jpg


 

From: scott
Subject: Re: W.O.M.D. (74kb jpeg)
Date: 13 Mar 2004 18:16:17
Message: <40539641$1@news.povray.org>
Samuel T. Benge wrote:
> Here's a render of some weapons of mass distraction, err.,
> destruction. This is how I imagine a stockpile in somebody's basement
> might look.... although it could use some dust and cobwebs for it to
> really look like a house's basement. The rocket design is completely
> fictitious.

Will they fit out the door? :-)


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From: stephen parkinson
Subject: Re: W.O.M.D. (74kb jpeg)
Date: 13 Mar 2004 18:23:54
Message: <4053980a$1@news.povray.org>
Samuel T. Benge wrote:
> Here's a render of some weapons of mass distraction, err., destruction. 
> This is how I imagine a stockpile in somebody's basement might look.... 
> although it could use some dust and cobwebs for it to really look like a 
> house's basement. The rocket design is completely fictitious.
> 
> The file was written a couple months ago, but the radiosity settings 
> were slower than I could deal with. I can't leave my computer on to 
> render while I go away to take care of things.... we have a faulty power 
> grid.
> 
> Today I fixed it by making the light coming from the door an area_light, 
> not just a bright panel. This way the radiosity's recursion_limit could 
> be set back down to 1. The result rendered in under ten minutes.
> 
> Questions & comments are always welcome.
> 
> -Samuel Benge
> 
> ------------------------------------------------------------------------
> 
if its a first post, you seem to missing a sphere :-)

stephen


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From: Ken
Subject: Re: W.O.M.D. (74kb jpeg)
Date: 13 Mar 2004 18:47:12
Message: <40539d80@news.povray.org>
"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Here's a render of some weapons of mass distraction, err., destruction.
> This is how I imagine a stockpile in somebody's basement might look....

> Questions & comments are always welcome.

Looks alot like my basement.

P.S. OSHA would site you for not having handrails on the stairway and the
fire dept. might have
something to say about the lack of fire sprinklers.

Ken


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From: Fernando G  del Cueto
Subject: Re: W.O.M.D. (74kb jpeg)
Date: 13 Mar 2004 19:15:55
Message: <4053a43b$1@news.povray.org>
I like the lighting in the picture.

Fernando


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From: Dan P
Subject: Re: W.O.M.D. (74kb jpeg)
Date: 13 Mar 2004 19:46:53
Message: <4053ab7d$1@news.povray.org>
"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Here's a render of some weapons of mass distraction, err., destruction.
> This is how I imagine a stockpile in somebody's basement might look....
> although it could use some dust and cobwebs for it to really look like a
> house's basement. The rocket design is completely fictitious.
>
> The file was written a couple months ago, but the radiosity settings
> were slower than I could deal with. I can't leave my computer on to
> render while I go away to take care of things.... we have a faulty power
> grid.
>
> Today I fixed it by making the light coming from the door an area_light,
> not just a bright panel. This way the radiosity's recursion_limit could
> be set back down to 1. The result rendered in under ten minutes.
>
> Questions & comments are always welcome.


So THAT's where they are.
Bush was right after all!!!

-- 
- Respectfully,
Dan
http://<broken link>


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From: Samuel T  Benge
Subject: Re: W.O.M.D. (74kb jpeg)
Date: 13 Mar 2004 20:32:28
Message: <4053B604.9010100@hotmail.com>
Are you kidding? They were concreted in :)

scott wrote:

> Will they fit out the door? :-)
> 
> 
>


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From: Samuel T  Benge
Subject: Re: W.O.M.D. (74kb jpeg)
Date: 13 Mar 2004 20:36:38
Message: <4053B6FF.7090909@hotmail.com>
Ken wrote:

> 
> Looks alot like my basement.

Don't let Homeland Security hear you.


-Samuel Benge


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From: Samuel T  Benge
Subject: Re: W.O.M.D. (74kb jpeg)
Date: 13 Mar 2004 20:37:52
Message: <4053B749.8030804@hotmail.com>
An assumed_gamma of 1 was used instead of the default.

Fernando G. del Cueto wrote:

> I like the lighting in the picture.
> 
> Fernando
> 
> 
>


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From: Samuel T  Benge
Subject: Re: W.O.M.D. (74kb jpeg)
Date: 13 Mar 2004 20:39:32
Message: <4053B7AD.8060601@hotmail.com>
The scene needs an Iraqi silhouetted in the doorway to really bring it 
home...

Dan P wrote:

> So THAT's where they are.
> Bush was right after all!!!
> 
> 

-Samuel Benge


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