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Samuel T. Benge wrote:
> Here's a render of some weapons of mass distraction, err., destruction.
> This is how I imagine a stockpile in somebody's basement might look....
> although it could use some dust and cobwebs for it to really look like a
> house's basement. The rocket design is completely fictitious.
>
> The file was written a couple months ago, but the radiosity settings
> were slower than I could deal with. I can't leave my computer on to
> render while I go away to take care of things.... we have a faulty power
> grid.
>
> Today I fixed it by making the light coming from the door an area_light,
> not just a bright panel. This way the radiosity's recursion_limit could
> be set back down to 1. The result rendered in under ten minutes.
>
> Questions & comments are always welcome.
>
> -Samuel Benge
>
> ------------------------------------------------------------------------
>
if its a first post, you seem to missing a sphere :-)
stephen
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